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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Technology, Knowledge and Learning, 2023
This contribution investigates higher education students' perceptions about mobile learning (m-learning) applications, as well as the effects of social influences and of appropriate facilitating conditions, on their intentions to continue using them. A structured survey questionnaire integrated valid measures from the Technology Acceptance Model…
Descriptors: College Students, Electronic Learning, Student Attitudes, Computer Software
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Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
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Bikorimana, Emmanuel; Rutayisire, Joachim; Omar, Mwana Said; Sun, Yi – International Association for Development of the Information Society, 2017
Kinyarwanda, the national official language used by the population of Rwanda, was greatly affected by the tragic history that faced the country. The 13th annual national dialogue held at Kigali from 21st to 22nd December 2015, recommended the government of Rwanda, to put in place all measures to enhance and maintain the above mentioned language.…
Descriptors: Foreign Countries, History, Language Maintenance, Cultural Influences
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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
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Maseda, F. J.; Martija, I.; Martija, I. – IEEE Transactions on Education, 2012
This paper describes a novel Electrical Machine and Power Electronic Training Tool (EM&PE[subscript TT]), a methodology for using it, and associated experimental educational activities. The training tool is implemented by recreating a whole power electronics system, divided into modular blocks. This process is similar to that applied when…
Descriptors: Engineering Education, Engineering, Electronics, Foreign Countries
Technology & Learning, 2007
Today, Mac computers offer schools an easy and powerful way to engage students in learning, foster 21st century skills and leverage existing software assets. Innovative software and hardware built into the Mac allows students to demonstrate their individual strengths--empowering them to be creators of content, rather than just consumers. Judging…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Technology Integration
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Lopez-Morteo, Gabriel; Lopez, Gilberto – Computers and Education, 2007
In this paper, we introduce an electronic collaborative learning environment based on Interactive Instructors of Recreational Mathematics (IIRM), establishing an alternative approach for motivating students towards mathematics. The IIRM are educational software components, specializing in mathematical concepts, presented through recreational…
Descriptors: Mathematics Instruction, Educational Environment, Cooperative Learning, Student Motivation
Fahy, Patrick J. – 1985
This report presents findings from four pilot projects introducing computer-based individualization in adult basic education programming. The report includes a description of the andragogic and developmental studies underpinnings supporting the principal project goals of responsiveness in the learning environment and choices for students. Elements…
Descriptors: Adult Basic Education, Adult Learning, Andragogy, Computer Managed Instruction
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Cacha, Frances B. – Social Studies, 1985
How microcomputers can be used in the elementary social studies classroom to teach and reinforce new concepts, to relieve teachers of a variety of time-consuming chores, and to motivate students to produce creative projects is discussed. (RM)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs, Computer Software
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs