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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines

Kovacs, Paul; Rowell, Dick – T.H.E. Journal, 2001
Describes the development of a course at Indiana University of Pennsylvania on Web Site theory and design for undergraduate and graduate students. Highlights include the classroom configuration; software; hardware; teaching strategies; and the project-based approach for a course model, including student assessment, student projects, work groups,…
Descriptors: Computer Selection, Computer Software, Design Requirements, Evaluation Methods
Rosca, Daniela – European Journal of Engineering Education, 2005
The requirements engineering course is a core component of the curriculum for the Master's in Software Engineering programme, at Monmouth University (MU). It covers the process, methods and tools specific to this area, together with the corresponding software quality issues. The need to produce software engineers with strong teamwork and…
Descriptors: Computer Software, Engineering, Teaching Methods, Computer System Design