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Mann, Mark D. – Contemporary Issues in Education Research, 2017
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technology in engaging learners to work on tasks that are meaningful to them. Through technology, as described in this paper, the researcher has attempted to broaden student engagement level by developing a more engaging online game framework. The research…
Descriptors: Student Motivation, Computer Games, Learner Engagement, Programming
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Library Systems Newsletter, 1995
Presents the results of a survey of 18 vendors of PC- and Mac-based multifunction library systems that include either circulation or patron access catalogs. Highlights include software alone or turnkey systems, operating systems, programming language, sales, profitability, and support staff. (LRW)
Descriptors: Computer Software, Integrated Library Systems, Library Automation, Library Catalogs