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Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Weisgerber, Robert A. – 1987
Project CREATE was a 4-year federally funded research program which sought to determine ways in which computer technology could improve the education of learning-disabled students. Early work on the project centered on the development of a theoretical and conceptual foundation; a hierarchical conceptual model was constructed that related school…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Software, Elementary Secondary Education