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Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
Weber, Felix – International Association for Development of the Information Society, 2022
Digital Study Assistants (DSA) are an emerging type of software that combines web-based software architectures, various data sources, and algorithms from artificial intelligence (AI) to assist learners in improving their learning-related behaviors. In this paper, we summarize the implementation and results of a field study with a DSA for…
Descriptors: Goal Orientation, Computer Software, Artificial Intelligence, Universities
Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
Yasuyuki Nakamura – International Association for Development of the Information Society, 2023
STACK is an online testing system that can automatically assess mathematical formulae. When working with STACK on a smartphone, inputting mathematical formulae is time-consuming; therefore, to solve this problem a mathematical formula input interface for smartphones has been developed based on the flick operation. However, since the time of…
Descriptors: Usability, Mathematics Instruction, Mathematical Formulas, Telecommunications
Kondoro, Aron; Maro, Salome; Mtebe, Joel; Haßler, Björn; Proctor, Jamie – International Journal of Education and Development using Information and Communication Technology, 2023
The last two decades have seen the growing adoption of mobile devices to enhance the quality of teachers' continuous professional development (TCPD) in low-income countries. Using mobile devices, typically not designed for educational use, presents new usability challenges, preventing teachers from effectively accessing learning materials in…
Descriptors: Usability, Faculty Development, Learning Management Systems, Handheld Devices
Rodríguez, C. A.; Valderrama, Steven; Vargas, David; Eliseo, Maria Amelia; Fracchia, Claudia Carina; Roa, Katherine – Journal of Educators Online, 2023
The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and…
Descriptors: Case Studies, Learning Management Systems, Computer Simulation, Student Motivation
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Alexander Tobias Neumann; Yue Yin; Sulayman Sowe; Stefan Decker; Matthias Jarke – IEEE Transactions on Education, 2025
Contribution: This research explores the benefits and challenges of developing, deploying, and evaluating a large language model (LLM) chatbot, MoodleBot, in computer science classroom settings. It highlights the potential of integrating LLMs into LMSs like Moodle to support self-regulated learning (SRL) and help-seeking behavior. Background:…
Descriptors: Computer Science Education, Databases, Information Systems, Classroom Environment
Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
Patrick R. Lowenthal; Christopher Prokes; Amy Lomellini; Crystal Gasell – Open Praxis, 2025
As online education grows, ensuring accessibility for diverse and marginalized learners has become increasingly critical. This study investigated faculty perceptions of Anthology Ally, a tool designed to enhance the accessibility of online course materials by identifying and resolving accessibility issues. Using survey data from 78 educators at…
Descriptors: Online Courses, Instructional Design, College Faculty, Teacher Attitudes
Maha Abbas M. Alazwari – ProQuest LLC, 2024
Our world is a rapidly changing society, surrounded by local and global challenges, the most important of which are technological and technical developments, and global openness represented by the spread of communication networks, the Internet, and others. Perhaps the most important of these technologies is what is known as smartphone applications…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Sustainable Development