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Pejic, Marko; Savic, Goran; Segedinac, Milan – Journal of Educational Computing Research, 2021
This study proposes a software system for determining gaze patterns in on-screen testing. The system applies machine learning techniques to eye-movement data obtained from an eye-tracking device to categorize students according to their gaze behavior pattern while solving an on-screen test. These patterns are determined by converting eye movement…
Descriptors: Eye Movements, Computer Assisted Testing, Computer Software, Evaluation Methods
Gopal, Nikhil – ProQuest LLC, 2017
Biomedical research increasingly relies on the analysis and visualization of a wide range of collected data. However, for certain research questions, such as those investigating the interconnectedness of biological elements, the sheer quantity and variety of data results in rather uninterpretable--this is especially true for network visualization,…
Descriptors: Biomedicine, Computer Software, Models, Visual Stimuli
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Pablos, Andrés Palacios – Research-publishing.net, 2016
This article presents the state of the art in WISELAV, an on-going research project based on the metaphor Languages Are (like) Visuals (LAV) and its mapping Words-In-Shapes Exchange (WISE). First, the cognitive premises that motivate the proposal are recalled: the power of images, students' increasingly visual cognitive learning style, and the…
Descriptors: Cognitive Style, Grammar, Verbs, English (Second Language)
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Sibbet, David – Theory Into Practice, 2008
Thirty years of work as a graphic facilitator listening visually to people in every kind of organization has convinced the author that visual intelligence is a key to navigating an information economy rich with multimedia. He also believes that theory and disciplines developed by practitioners in this new field hold special promise for educators…
Descriptors: Intelligence, Visualization, Cognitive Psychology, Multiple Intelligences
Cordes, Timothy J.; Carlson, C. Britt; Forest, Katrina T. – Biochemistry and Molecular Biology Education, 2008
We developed the three-dimensional visualization software, Tonal Interface to MacroMolecules or TIMMol, for studying atomic coordinates of protein structures. Key features include audio tones indicating x, y, z location, identification of the cursor location in one-dimensional and three-dimensional space, textual output that can be easily linked…
Descriptors: Computer Uses in Education, Visualization, Spatial Ability, Computer Software
Kali, Yael; Linn, Marcia C. – Elementary School Journal, 2008
Research has shown that technology-enhanced visualizations can improve inquiry learning in science when they are designed to support knowledge integration. Visualizations play an especially important role in supporting science learning at elementary and middle school levels because they can make unseen and complex processes visible. We identify 4…
Descriptors: Elementary School Science, Science Instruction, Visualization, Computer Uses in Education