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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Schilp, Carol – Volta Review, 1989
The case report describes the teaching method used over a six-month period to help a hearing-impaired young adult correct grammatical errors of additions, omissions, and substitutions in her letters using the MacWrite word processing program. (Author/DB)
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Deafness
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Davies, Daniel K.; Stock, Steven E.; Wehmeyer, Michael L. – Education and Training in Mental Retardation and Developmental Disabilities, 2002
This study developed and evaluated the utility of a Windows CE-based multimedia palmtop computer program for use in supporting young adults with mental retardation to more independently complete community-based vocational skills. Use of the Visual Assistant prototype resulted in improved task accuracy and decreased use of external prompts from a…
Descriptors: Community Based Instruction (Disabilities), Computer Software, Computer Uses in Education, Mental Retardation
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Lloyd, Jan; Moni, Karen; Jobling, Anne – Down Syndrome Research and Practice, 2006
There has been huge growth in the use of information technology (IT) in classrooms for learners of all ages. It has been suggested that computers in the classroom encourage independent and self-paced learning, provide immediate feedback and improve self-motivation and self-confidence. Concurrently there is increasing interest related to the role…
Descriptors: Feedback (Response), Instructional Design, School Activities, Mental Retardation