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Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
Evans, Dina – 1986
Preschool children can benefit by working with microcomputers. Thinking skills are enhanced by software games that focus on logic, memory, problem solving, and pattern recognition. Counting, sequencing, and matching games develop mathematics skills, and word games focusing on basic letter symbol and word recognition develop language skills.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Instructional Effectiveness
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games
Kuschner, David – 1986
This study focused on the cognitive conflicts experienced by young children in using software programs that provided them with tools to create and/or combine individual graphic elements into larger structures. Six 5-year-old children, none with prior computer experience, were observed using three programs--Kids at Work, Picture Perfect, and…
Descriptors: Cognitive Development, Computer Graphics, Computer Software, Creative Art
Kuschner, David – 1985
A study was made of the extent and ways different types of educational software allow young children to manipulate their own actions and, more specifically, to engage in reversible activity. Part 1 of the study consisted of an analysis of the types of reversible actions two kindergarten children engaged in and the actions they wanted to engage in…
Descriptors: Computer Graphics, Computer Software, Developmental Stages, Early Childhood Education
Wiburg, Karin; Carter, Bruce – Computing Teacher, 1994
Examines research on computers as cognitive enhancers, focusing on applications software that includes spreadsheets, graphing, and databases. Appropriate computer-based problem-solving environments for young children are reviewed, and implications for teachers are suggested. (Contains eight references.) (LRW)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Graphics, Computer Software
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Forman, George – Journal of Research in Childhood Education, 1986
Children, aged three to seven years, were observed in spontaneous and structured situations using computer graphics and robots. It was found that computer graphics can enhance reflectivity and that robots present a rich problem-solving environment for pairs of children as they try to coordinate commands to one robot. (Author/BB)
Descriptors: Age Differences, Classroom Observation Techniques, Computer Graphics, Computer Software
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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Rothenberg, Dianne, Ed. – Journal of Computing in Childhood Education, 1992
Abstracts of reports of eight research studies on computer uses in children's education are presented. Topics covered include (1) LOGO computer language; (2) computer graphics for art instruction; (3) animation; (4) problem solving; (5) children's use of symbols; (6) an evaluation of a Chapter 1 program involving children's computer use; (7) peer…
Descriptors: Abstracts, Art Education, Classroom Research, Computer Graphics
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Blackstock, Julia; Miller, Larry – Computers and Education, 1992
Explores children's systems of combining drawing, talk, and writing (i.e., symbol-weaving) with traditional media and with new information technology. Social aspects of writing are discussed, and new information technology is examined, including clip art software, word processing, graphics, color, hypermedia, CD-ROM, and microworlds. (23…
Descriptors: Childrens Art, Color, Computer Assisted Instruction, Computer Graphics