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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
Merrill, Chris; Devine, Kevin L.; Brown, Joshua W.; Brown, Ryan A. – Journal of Technology Studies, 2010
In the summer of 2009, a professional development partnership was established between the Peoria Public School District (PPSD), a local education agency (LEA), and Illinois State University (ISU) to improve geometric and trigonometric knowledge and skill for high school mathematics teachers as part of the Illinois Mathematics and Science…
Descriptors: Mathematics Education, Summative Evaluation, Action Research, Visualization
Chesney, Sarah; Marcangelo, Caroline – Computers & Education, 2010
This small scale action research study investigated the experiences of learners over two iterations as they completed a patchwork text assignment within the digital medium of a personal learning system (PLS). The aim was to investigate the extent to which using a PLS can facilitate formative and collaborative feedback to assist student learning. A…
Descriptors: Feedback (Response), Action Research, Focus Groups, Cooperative Learning
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Fernandez-Cardenas, Juan Manuel; Silveyra-De La Garza, Marcela Lucia – Technology, Pedagogy and Education, 2010
In this study the authors have looked at the use of interactive whiteboards (IWBs) in Mexico from a linguistic anthropological perspective. Twenty lessons were video recorded to compare the use of IWBs and traditional boards in different areas of the curriculum in primary schools. Data were analysed as a set of sequenced communicative events in…
Descriptors: Language Usage, Intellectual Disciplines, Foreign Countries, Comparative Analysis
Wieling, M. B.; Hofman, W. H. A. – Computers & Education, 2010
To what extent a blended learning configuration of face-to-face lectures, online on-demand video recordings of the face-to-face lectures and the offering of online quizzes with appropriate feedback has an additional positive impact on the performance of these students compared to the traditional face-to-face course approach? In a between-subjects…
Descriptors: Feedback (Response), Grade Point Average, Predictor Variables, Lecture Method
Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Evans, Richard M.; Reed, Robert W. – 1989
Military training information is not available from a single, well-structured electronic source. It typically exists in multiple formats created by multiple software products, usually incompatible. The training analyst thus has the job of collecting that which is available and converting it to a format that can be processed by existing software.…
Descriptors: Computer Assisted Instruction, Computer Software, Information Retrieval, Military Training
Anderson, Dana McCoy; And Others – 1983
The bibliography lists 90 mathematics lessons considered appropriate for mildly handicapped and non-handicapped elementary students using PLATO, a large-scale computer-based education system. Brief introductory remarks describe the rationale for computer assisted instruction, review the development of the PLATO system, and summarize findings of…
Descriptors: Computer Assisted Instruction, Computer Software, Elementary Education, Mathematics Curriculum
Lorimer, David – 1985
The use of computer assisted therapy (CAT) in the rehabilitation of individuals with brain damage is examined. Hardware considerations are explored, and the variety of software programs available for brain injury rehabilitation is discussed. Structured testing and treatment programs in time measurement, memory, and direction finding are described,…
Descriptors: Adventitious Impairments, Computer Assisted Instruction, Computer Software, Neurological Impairments

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