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Cheers, Hayden; Lin, Yuqing – Computer Science Education, 2023
Background and Context: Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, such tools do not identify plagiarism, nor suggest what assignment submissions are suspicious of plagiarism. Source code plagiarism…
Descriptors: Plagiarism, Programming, Computer Science Education, Identification
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
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Alves, Francisco Régis Vieira; Pinheiro, Carla Patrícia Souza Rodrigues; De Sousa, Renata Teófilo; Catarino, Paula Maria Machado Cruz – Acta Didactica Napocensia, 2023
This article is an excerpt from a master's thesis developed in Brazil, in which we approach recurrent and linear sequences, given some intriguing particularities in their definitions and the scarcity of discussion of this topic in the literature of the History of Mathematics, especially with regard to its geometric representation. Thus, we aim to…
Descriptors: Mathematics Education, History, Mathematics, Geometry
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Knochel, Aaron D. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
With the release of artificial intelligence image-generation platforms to the broader public in 2022, there is an opportunity to evaluate how image-making practices may change and speculate how graphic design software, such as Photoshop, may evolve. Using a methodology of assemblage, a relational study of Photoshop and Midjourney is gathered to…
Descriptors: Art Education, Artificial Intelligence, Visual Aids, Computer Software
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Williams, Joseph – Journal of Technical Writing and Communication, 2022
The virtual museum tour has claimed new audiences during the pandemic, but not all virtual tours are created equal. First, this paper will explore the world of virtual museums and UX scholarship. Secondly, the paper will propose a viable set of options in determining effectiveness of virtual museums. Thirdly, the paper will discuss specific…
Descriptors: Museums, Exhibits, Computer Simulation, Computer Software
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Bolloju, Narasimha – ACM Transactions on Computing Education, 2022
Domain models in software engineering--often represented as class diagrams--depict relevant classes in a given problem domain along with necessary relationships among those classes. These models are important because they establish links between the requirements of a given system under development and the subsequent phases of the systems…
Descriptors: Models, Computer Software, Student Attitudes, Cooperation
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Hyunsook Youn; Nancy Park; Ryan Michael Murphy – Communication Teacher, 2025
Courses: This activity can be used in writing-based (communication) courses across various disciplines including, but not limited to, introduction to writing and rhetoric, business communication, and communication research methods. Objectives: On completion of this activity, students will develop critical reading, thinking, and writing skills as…
Descriptors: Artificial Intelligence, Writing Skills, Writing Exercises, Computer Software
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Ali Zeb; Fazal Ur Rehman; Majed Bin Othayman; Muhammad Rabnawaz – International Journal of Information and Learning Technology, 2025
Purpose: Given the increasing attention on ChatGPT in academia due to its advanced features and capabilities, this study aims to examine the links among Artificial intelligence (AI), knowledge sharing, ethics, academia and libraries in educational institutions. Moreover, this study also aims to provide a literature base while discussing recent…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Knowledge Level
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Samson Damilola Fabiyi – Innovations in Education and Teaching International, 2025
This paper examines ChatGPT's capability in evaluating educational learning outcomes, investigating its effectiveness in assessing SMART criteria alignment and identifying the presence of fundamental components. The hypothesis posits that ChatGPT can proficiently accomplish these tasks, offering potential benefits to educational design and…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Evaluation
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HyeJin Hwang; Panayiota (Pani) Kendeou; Kristen L. McMaster – Journal of Special Education Technology, 2025
Successful comprehension is only possible when children draw inferences about ideas implicit or missing in discourse. Supporting inference-making with explicit instruction must start early given its importance in comprehension and knowledge development. However, students who experience difficulties with early reading skills often do not receive…
Descriptors: Inferences, Video Technology, Reading Difficulties, Reading Skills
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HyeJin Hwang; Panayiota Kendeou; Kristen L. McMaster – Grantee Submission, 2025
Successful comprehension is only possible when children draw inferences about ideas implicit or missing in discourse. Supporting inference-making with explicit instruction must start early given its importance in comprehension and knowledge development. However, students who experience difficulties with early reading skills often do not receive…
Descriptors: Inferences, Video Technology, Reading Difficulties, Reading Skills
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Chi Hong Leung; Winslet Ting Yan Chan – Asian Journal of Contemporary Education, 2025
This paper explores the efficacy of ChatGPT, a generative artificial intelligence in educational contexts, particularly concerning its potential to assist students in overcoming academic challenges while highlighting its limitations. ChatGPT is suitable for solving general problems. When a student comes across academic challenges, ChatGPT may…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Error Patterns
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Ernesto Panadero; Alazne Fernández Ortube; Rebecca Krebs; Julian Roelle – Assessment & Evaluation in Higher Education, 2025
Rubrics play a crucial role in shaping educational assessment, providing clear criteria for both teaching and learning. The advent of online rubric platforms has the potential to significantly enhance the effectiveness of rubrics in educational contexts, offering innovative features for assessment and feedback through the creation of erubrics.…
Descriptors: Scoring Rubrics, Teaching Methods, Learning Processes, Feedback (Response)
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Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
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Sladana Mitrovic; Radoslav Božic; Ðurdica Takaci – Interactive Learning Environments, 2024
In this paper, we present the analysis of the students' achievements in learning calculus in a dynamic software environment during the COVID-19 crisis. Two groups of students, the experimental and the control one, were monitored. Blended learning was applied to the students in the experimental group, with the help of "Microsoft Teams"…
Descriptors: Blended Learning, Calculus, COVID-19, Pandemics
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