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Alez Lagos-Castillo; Andrés Chiappe; María-Soledad Ramirez-Montoya; Diego Fernando Becerra Rodríguez – Contemporary Educational Technology, 2025
It may seem that learning platforms and systems are a tired topic for the academic community; however, with the recent advancements in artificial intelligence, they have become relevant to both current and future educational discourse. This systematic literature review explored platforms and software supporting personalized learning processes in…
Descriptors: Technology Uses in Education, Classroom Environment, Individualized Instruction, Technological Advancement
Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
Lei Shi – Journal of Educational Computing Research, 2025
This study explores the integration of advanced AI technologies, including emotion detection and adaptive learning systems, to enhance second language acquisition among 274 English as a Foreign Language (EFL) learners. Utilizing a pretest-posttest randomized control trial, the research evaluates the effects of AI-enhanced interventions on…
Descriptors: Artificial Intelligence, Technology Uses in Education, Emotional Response, Intelligent Tutoring Systems
Shari Cavicchi; Abdulaziz Abubshait; Giulia Siri; Magda Mustile; Francesca Ciardo – Cognitive Research: Principles and Implications, 2025
Cognitive load occurs when the demands of a task surpass the available processing capacity, straining mental resources and potentially impairing performance efficiency, such as increasing the number of errors in a task. Owing to its ubiquity in real-world scenarios, the existence of offloading strategies to reduce cognitive load is not new to…
Descriptors: Robotics, Psychological Patterns, Cognitive Processes, Computer Software
Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
Acacia L. Overono; Annie S. Ditta – Teaching of Psychology, 2025
Introduction: The proliferation and accessibility of generative artificial intelligence (AI) have led to strong reactions across the academia. Statement of the Problem: Teachers can adapt to the availability of AI by integrating disclosure statements about its use into courses, which may promote student learning. Literature Review: Suggestions to…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Self Disclosure (Individuals)
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle McNamara – International Educational Data Mining Society, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
Sakiba Binte Yusuf; Qian Jiancheng; Ushba Rasool; Raju Dhuli; Quazi Farzana Yesmin; Rashed Mahmud; Alamgir Hossain – SAGE Open, 2025
The study investigates EFL learners' perceptions of using Grammarly to enhance their writing proficiency in Bangladesh. English writing skills are vital for EFL learners, particularly in a globalized context where proficiency in English plays a significant role among non-native speakers. The study aims to explore and analyze learners' perspectives…
Descriptors: English (Second Language), Second Language Learning, Grammar, Computer Software
Greet Leysens; Rani Claus; Wim Van Petegem; Nathalie Charlier – International Journal of Assessment Tools in Education, 2025
Video annotation tools can improve assessments by enabling visualization, repeated reviews, and structured feedback, thereby promoting deeper learning. This approach is particularly relevant in health professional education, where acquiring psychomotor skills is essential. No recent reviews have focused specifically on video annotation tools for…
Descriptors: Video Technology, Documentation, Psychomotor Skills, Nursing Education
Hamidah; Jaka Wijaya Kusuma; Siti Chotimah; Eka Senjayawati – Journal of Research and Advances in Mathematics Education, 2025
The problem in this study is to evaluate the improvement of students' geometry skills using the GeoGebra application by focusing on two key indicators: logical thinking and drawing skills. This study employs both quantitative and qualitative methods. In the first stage, quantitative data were collected through pretests and posttests to measure…
Descriptors: Geometry, Mathematics Skills, Computer Software, Logical Thinking
MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
Meepung, Tippawan; Pratsri, Sajeewan – International Education Studies, 2022
The objectives of this research were to (1) develop virtual commerce using the design thinking process to promote modern entrepreneurship, (2) carry out a suitability assessment of this process, and (3) evaluate digital entrepreneurship competency (DEC). The research process was therefore divided into 3 phases in accordance with these aims. The…
Descriptors: Entrepreneurship, Business Administration, Design, Thinking Skills
Soboleva, Elena V.; Zhumakulov, Khurshidzhon K.; Umurkulov, Kayumzhon P.; Ibragimov, Gasanguseyn I.; Kochneva, Lyubov V.; Timofeeva, Maria O. – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The lack of sufficiently developed methodological basis before graduation adversely affects the mathematical competency of future experts that are required by the modern economy. The study aims to investigate the features of the development of a personalized model of teaching mathematics by means of interactive novels to improve the quality of…
Descriptors: Mathematics Instruction, Teaching Methods, Novels, Mathematics Skills

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