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Joel Manuel Prieto-Andreu; Antonio Labisa-Palmeira – Journal of Technology and Science Education, 2024
GPT-3 is a neuronal language model that performs tasks such as classification, question-answering and text summarization. Although chatbots like BlenderBot-3 work well in a conversational sense, and GPT-3 can assist experts in evaluating questions, they are quantifiably worse than real teachers in several pedagogical dimensions. We present the…
Descriptors: Teaching Methods, Artificial Intelligence, Computer Software, Questioning Techniques
Kimberley L. M. Zonneveld; Alison D. Cox; Madeline M. Asaro; Kieva S. Hranchuk; Arezu Alami; Laura D. Kelly; Jan C. Frijters – Journal of Applied Behavior Analysis, 2024
Visual inspection of single-subject data is the primary method for behavior analysts to interpret the effect of an independent variable on a dependent variable; however, there is no consensus on the most suitable method for teaching graph construction for single-subject designs. We systematically replicated and extended Tyner and Fienup (2015)…
Descriptors: Graphs, Video Technology, Teaching Methods, Computer Software
Ludovica Mastrobattista; María Muñoz-Rico; José Antonio Cordón-García – Journal of Technology and Science Education, 2024
The main objective of this article is to highlight the importance of training in digital tools at the university level to foster the development of innovative and efficient data analysis from a scientific perspective. In an increasingly digitised world, the acquisition of digital skills has become a fundamental requirement for success in various…
Descriptors: Digital Literacy, Data Analysis, Computer Software, Computer Uses in Education
Zoltan Buzady; Agnes Wimmer; Anita Csesznak; Peter Szentesi – Interactive Learning Environments, 2024
The considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond addressing the benefits of SG, this study is the first to demonstrate the successful use of SG in two areas: (a) teaching Flow…
Descriptors: Game Based Learning, Psychometrics, Leadership Qualities, Leadership Training
Lena Frenken; Paul Libbrecht; Benjamin Becker; Gilbert Greefrath – International Journal of Mathematical Education in Science and Technology, 2024
The German national educational standards state explicitly that students should be enabled to successfully interact with dynamic geometry software. In a feasibility study on providing a standardized assessment instrument by digital means, in order to assess students' mathematical competencies, the implementation of a task with such a dynamic…
Descriptors: Geometry, Standardized Tests, Foreign Countries, Computer Software
Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
Pavel Stefanovic; Birute Pliuskuviene; Urte Radvilaite; Simona Ramanauskaite – Education and Information Technologies, 2024
The public availability of large language models, such as chatGPT, brings additional possibilities and challenges to education. Education institutions have to identify when large language models are used and when text is generated by the student itself. In this paper, chatGPT usage in students' answers is investigated. The main aim of the research…
Descriptors: Artificial Intelligence, Questioning Techniques, Computer Software, Synchronous Communication
Zixuan Ke – ProQuest LLC, 2024
The essence of human intelligence lies in its ability to learn continuously, accumulating past knowledge to aid in future learning and problem-solving endeavors. In contrast, the current machine learning paradigm often operates in isolation, lacking the capacity for continual learning and adaptation. This deficiency becomes apparent in the face of…
Descriptors: Computational Linguistics, Computer Software, Barriers, Artificial Intelligence
Kylie E. Hunter; Mason Aberoumand; Sol Libesman; James X. Sotiropoulos; Jonathan G. Williams; Jannik Aagerup; Rui Wang; Ben W. Mol; Wentao Li; Angie Barba; Nipun Shrestha; Angela C. Webster; Anna Lene Seidler – Research Synthesis Methods, 2024
Increasing concerns about the trustworthiness of research have prompted calls to scrutinise studies' Individual Participant Data (IPD), but guidance on how to do this was lacking. To address this, we developed the IPD Integrity Tool to screen randomised controlled trials (RCTs) for integrity issues. Development of the tool involved a literature…
Descriptors: Integrity, Randomized Controlled Trials, Participant Characteristics, Computer Software
Paraskevi Topali; Ruth Cobos; Unai Agirre-Uribarren; Alejandra Martínez-Monés; Sara Villagrá-Sobrino – Journal of Computer Assisted Learning, 2024
Background: Personalised and timely feedback in massive open online courses (MOOCs) is hindered due to the large scale and diverse needs of learners. Learning analytics (LA) can support scalable interventions, however they often lack pedagogical and contextual grounding. Previous research claimed that a human-centred approach in the design of LA…
Descriptors: Learning Analytics, MOOCs, Feedback (Response), Intervention
Selvia Mardiantiningsih; Murni Ramli; Bayu Antrakusuma – International Journal of Technology in Education, 2024
This research aims to understand (1) the diversity of supported technology in STEM-based science education, (2) the application of supported technology in STEM-based science education, and (3) the advantages and disadvantages of supported technology in STEM-based science education. Supported technology refers to the tools and media used in…
Descriptors: Literature Reviews, STEM Education, Science Education, Educational Technology
A Systematic Review of Educational Online Peer-Review and Assessment Systems: Charting the Landscape
Dmytro Babik; Edward Gehringer; Jennifer Kidd; Kristine Sunday; David Tinapple; Steven Gilbert – Educational Technology Research and Development, 2024
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well…
Descriptors: Peer Evaluation, Computer Software, Internet, Electronic Learning
Nianbo Dong; Benjamin Kelcey; Jessaca Spybrook; Yanli Xie; Dung Pham; Peilin Qiu; Ning Sui – Grantee Submission, 2024
Multisite trials that randomize individuals (e.g., students) within sites (e.g., schools) or clusters (e.g., teachers/classrooms) within sites (e.g., schools) are commonly used for program evaluation because they provide opportunities to learn about treatment effects as well as their heterogeneity across sites and subgroups (defined by moderating…
Descriptors: Statistical Analysis, Randomized Controlled Trials, Educational Research, Effect Size
Recep Aslaner; Aziz Ilhan – Pedagogical Research, 2024
GeoGebra is a dynamic software that is frequently used and of increasing importance in mathematics teaching processes in our digital age. Accordingly, in this study a new perspective has been brought to the proofs of the "two square difference identity" expressed for the square, which is a flat polygon, made with different approaches.…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
Hua Thi Toan; Trinh Thanh Hai; Do Trung Kien – Asian Journal of Education and Training, 2024
The professional work of today's agricultural and forestry engineers is changing dramatically under the impact of the 4th industrial revolution. In that context, the competence to apply information technology (IT) is one of the core and significant competencies. Therefore, in order for training products to meet the needs of society, one of the…
Descriptors: Information Technology, Forestry, Agricultural Education, Technological Literacy