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Gregory, J. R.; Stewart, M. F. – Physics Education, 1997
Discusses the benefits of using multimedia Computer Assisted Learning (CAL) as an alternative teaching method. CAL packages may provide more flexibility in course design, encourage student-centered learning, and help students of differing abilities and academic backgrounds. Also examines problems associated with the use of multimedia CAL such as…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Curriculum Development
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MacArthur, Charles A. – Reading and Writing Quarterly: Overcoming Learning Difficulties, 1999
Reviews specific ways in which computers can support the basic transcription processes involved in writing, focusing on computer applications that go beyond word processing, including spelling and grammar checkers, speech synthesis, word prediction, and speech recognition. Focuses only on writing mechanics, and clarifies the extent to which…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Elementary Secondary Education
Wirt, Ronald – Teaching Music, 1998
Explains that after the Columbus (Georgia) Symphony was awarded a National Endowment for the Arts grant for American music, the symphony director gave a portion of the money for an elementary music composition class that utilized computers for two reasons: (1) students could get immediate feedback; and (2) the computers provided motivation. (CMK)
Descriptors: Computer Software, Computers, Grade 4, Grants
Web Feet K-8, 2001
This annotated subject guide to Web sites and additional resources focuses on mythology. Specific age levels are given for resources that include Web sites, CD-ROMs and software, videos, books, audios, and magazines; offers professional resources; and presents a relevant class activity. (LRW)
Descriptors: Annotated Bibliographies, Audiotape Recordings, Class Activities, Computer Software
Clifford, Brother William – Momentum, 2001
Suggests ways for educational institutions to avoid wasting money on software, including: (1) training staff properly; (2) considering the total costs of owning and maintaining software before purchasing it; and (3) finding out if the software will run properly on the school's hardware and network. Asserts that all of the hardware, connections,…
Descriptors: Budgeting, Computer Software, Computer Uses in Education, Curriculum Development
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Mostert, Andre; Needham, Richard – International Journal on School Disaffection, 2004
Over a three month period in spring 2004, The British Association of Advisers and Lecturers in Physical Education (BAALPE) and New Media (a PLATO Learning Company) researched and evaluated models for harnessing ICT in physical education (PE). The project developed a unique ICT infrastructure for two PE departments to evaluate the impact of ICT on…
Descriptors: Educational Technology, Program Effectiveness, Physical Education, Students
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Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces
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Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
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Vinther, Jane – Computer Assisted Language Learning, 2005
The seminal work by Ericsson and Simon established verbal reports as a genuine way to get a glimpse into the "black box" of the workings of the human mind, and it is now recognised as a method of value in the pursuit of new knowledge relating to, for instance, learner strategies, cognitive strategies, human-computer interaction, and functionality…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Syntax
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Kurz, Terri L.; Batarelo, Ivana – Journal of Educational Technology Systems, 2005
Anchored instruction is designed to present problems in a meaningful context to allow for investigations into real life environments. The Jasper Project was created to allow students to investigate mathematical dilemmas using anchored instruction techniques. This study uses case study methods to examine the perceptions that preservice teachers…
Descriptors: Preservice Teachers, Teaching Methods, Educational Technology, Mathematics Instruction
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Ward, J. P. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2006
Much of modern mathematical research requires a serious level of commitment and ability on the part of the researcher and, as a natural consequence, precludes any real involvement by undergraduate mathematicians. However, to put it crudely, Computer Algebra Systems, can make experts of us all. With the use of such systems even the average…
Descriptors: Undergraduate Study, Lecture Method, Algebra, Mathematics Instruction
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Page, Dan – T.H.E. Journal, 2006
Project-Based Learning (PBL) is a great way to immerse students in a fun, rich, and challenging learning environment. Based on real-life learning simulations, PBL is appropriate for all ages and multiple intelligences. Critical thinking, goal setting, problem solving, and collaborative skills all come into play in PBL, helping to build the skill…
Descriptors: Goal Orientation, Student Interests, Student Projects, Multiple Intelligences
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Starkman, Neal – T.H.E. Journal, 2006
This article discusses the advantages of using interactive whiteboards in the classroom. Developed by Smart Technologies, the Smart Board is one of several interactive whiteboards on the market today. Through Smart Board, starters can write, erase, and perform mouse functions with their finger, a pen, or anything with a maneuverable, firm surface.…
Descriptors: Computer Software, Internet, Audiovisual Aids, Educational Equipment
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Fiorentino, Leah Holland – Teaching Elementary Physical Education, 2005
In discussing the myth that technology has no benefit to the world of play, there seems to be little doubt that technology has made the task of assessing children's activity levels and identifying types of behaviors a simpler and more reliable process. There are three major approaches currently used to measure the amount of physical activity…
Descriptors: Metabolism, Play, Physical Activities, Physical Education
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Morton, Hazel; Jack, Mervyn A. – Computer Assisted Language Learning, 2005
This paper describes a CALL approach which integrates software for speaker independent continuous speech recognition with embodied virtual agents and virtual worlds to create an immersive environment in which learners can converse in the target language in contextualised scenarios. The result is a self-access learning package: SPELL (Spoken…
Descriptors: Foreign Countries, Learning Modules, Feedback, Computer Assisted Instruction
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