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Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Luzius, Michael – Distance Learning, 2020
Adaptive learning is a computerized learning environment in which software evaluates how well students learn course content. Students read textual materials, view videos and listen to audio files. The software then creates an individualized learning path for the student based on how well they perform in quizzes embedded in their lessons. As such,…
Descriptors: Computer Assisted Instruction, Individualized Instruction, Economics Education, Computer Software
Ghorbani, Negin; Ebadi, Saman – Cogent Education, 2020
This study reports the results of a mixed methods approach to investigate the impact of instructor feedback in mobile-assisted language learning (MALL) on the grammatical development of English as a foreign language (EFL) learners. The participants of this quasi-experimental study included 40 female EFL learners randomly selected from the English…
Descriptors: Grammar, English (Second Language), Second Language Learning, Second Language Instruction
Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
Mahmoud M. S. Abdallah – Online Submission, 2025
This article offers a rigorous and forward-looking examination of contemporary research directions and transformative trends within the fields of TESOL (Teaching English to Speakers of Other Languages) and TEFL (Teaching English as a Foreign Language). Positioned at the intersection of rapidly evolving technologies, innovative pedagogies, and…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Language Teachers
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends
Kadyjrova, Lyajsan Habibulhakovna; Shamsutdinov, Rustem Nailevich – International Journal of Higher Education, 2020
In current conditions, without the ability to think outside the box, without the formed artistic-design competency that identifies the ability to create a design idea based on conceptual and creative approaches to solve the design problem, a specialist cannot be in demand, competitive in the professional field. The content of education in the…
Descriptors: Graphic Arts, Creativity, Thinking Skills, Skill Development
Celen, Yeliz – Turkish Online Journal of Educational Technology - TOJET, 2020
Mathematics as a discipline requires abstract operations under many sub-learning areas is considered hard by students to learn. In this respect, it has become indispensable to make mathematics teaching processes fun and to structure teaching procedures by using different teaching methods, techniques or materials. In this context, the purpose of…
Descriptors: Foreign Countries, Mathematics Instruction, Teaching Methods, Student Attitudes
Teichrew, Albert; Erb, Roger – Physics Education, 2020
Real situations are overlaid with virtual information using augmented reality technology. In a learning environment, this technology could give everyday relevance to abstract concepts. In this paper, we will show how physical structures in typical experiments can be simply augmented by virtual objects in physics classes. This is achieved by…
Descriptors: Science Instruction, Computer Software, Educational Technology, Telecommunications
Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
Ye, Pinghao; Liu, Liqiong; Gao, Linxia; Mei, Quanjun – International Journal of Information and Communication Technology Education, 2020
The article finds the main factors affecting women's continuance intention for mobile games, and analyze how and to what extent these factors affect women's continuance intention for mobile games in a research model. In this study, a Model of Factors Affecting Women's continued interest in mobile gaming is comprised of eight variables and relevant…
Descriptors: Females, Computer Games, Telecommunications, Handheld Devices
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
Ecalle, Jean; Vidalenc, Jean-Luc; Ballet, Carine; Magnan, Annie – Journal of Educational Computing Research, 2020
Fundamental research has indicated that (a) difficulties in reading are linked to a deficit in phonemic awareness and word reading and (b) in French, decoding and word reading are based on the syllable as a functional unit. A software program involving two tasks, namely, phonemic discrimination and grapho-syllabic segmentation, was proposed to…
Descriptors: Computer Software, Reading Difficulties, Phonemic Awareness, Syllables
Investigating Preschool Educators' Implementation of Computer Programming in Their Teaching Practice
Otterborn, Anna; Schönborn, Konrad J.; Hultén, Magnus – Early Childhood Education Journal, 2020
Modern preschool education is seen as an essential foundation for nurturing children's digital literacy. Early childhood education environments have witnessed increased emphasis on integrating programming activities in combination with digital tablets. However, little is known about how preschool teachers implement programming as part of…
Descriptors: Preschool Teachers, Curriculum Implementation, Programming, Preschool Curriculum
Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students

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