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What Works Clearinghouse Rating
Mizokawa, Donald T. – 1994
This book is geared for beginners in the use of personal computers for everyday academic purposes. The information is generic, and is not directed exclusively to IBM users, Macintosh users or NeXT users. The chapters focus on the following topics: (1) introduction to the purpose of the book; (2) personal computer systems such as hardware and…
Descriptors: Computer Graphics, Computer Software, Databases, Electronic Mail
Curtis, Rick – 1991
This paper summarizes information about using computer hardware and software to aid in making purchase decisions that are based on user needs. The two major options in hardware are IBM-compatible machines and the Apple Macintosh line. The three basic software applications include word processing, database management, and spreadsheet applications.…
Descriptors: Computer Graphics, Computer Printers, Computer Software, Computer Software Evaluation
Bull, Glenn; And Others – 1991
This book is designed to provide a quick introduction to LinkWay (one of a new generation of hypermedia programs) for teachers who are familiar with other computer applications, but who may not have worked with hypermedia applications. The book serves as a tutorial that quickly introduces the basic elements of LinkWay, thereby making more…
Descriptors: Computer Graphics, Computer Software, Databases, Elementary Secondary Education
Tronconi, A.; And Others – 1988
The paper describes new software and special input devices to allow physically impaired children to utilize the graphic capabilities of personal computers. Special input devices for computer graphics access--the voice recognition card, the single switch, or the mouse emulator--can be used either singly or in combination by the disabled to control…
Descriptors: Accessibility (for Disabled), Computer Graphics, Computer Software, Elementary Secondary Education
Murtha, Judith Rush – 1983
The purpose of this study was to write a computer program that would not only output a color pattern weave to a cathode ray tube (CRT), but would also analyze a painted design and output a printed diagram that would show how to set up a loom in order to produce the woven design. The first of seven chapters describes the problem and the intent of…
Descriptors: Art Education, Computer Graphics, Computer Software, Design Crafts
Friedman, Larry P. – 1984
Few methods have been tried and used to graphically represent more than two variables. This poster session showed a new method for representing three continuous variables on a single scatterplot using the THREEDE computer program. Two variables are represented as a normal bivariate distribution. The third variable is represented by a symbol, e.g.…
Descriptors: Computer Graphics, Computer Software, Correlation, Data Analysis
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
Department of External Affairs, Ottawa (Ontario). – 1983
One of 10 in a series on videotex, this promotional brochure discusses the enhancement of cable service systems that use videotex and teletext technologies. It explains the advantages of Canada's approach to videotex, which uses the standard called NAPLPS (North American Presentation Level Protocol Syntax), otherwise known in Canada as Telidon.…
Descriptors: Cable Television, Computer Graphics, Computer Software, Diagrams
Pyle, Betty; Cangelosi, Sandy – Communication: Journalism Education Today (C:JET), 1988
Argues that middle and junior high schools can produce professional looking student publications by using desktop publishing. Presents three newspaper pages designed with the Apple Macintosh, using "Pagemaker,""Cricket Draw," and "Microsoft Word" software. (MM)
Descriptors: Computer Graphics, Computer Software, Computers, Intermediate Grades
Barclay, Tim – Classroom Computer Learning, 1987
The use of the microcomputer in an interactive graphics mode offers exciting possibilities for mathematics and science education. Errors made with graphs are used to introduce ideas of what should be taught. Both understanding equations and graphing utilities are stressed. (MNS)
Descriptors: Computer Graphics, Computer Software, Equations (Mathematics), Error Patterns
Greene, William D., Jr. – School Business Affairs, 1987
The key to minimizing length of ride and costs for special education students is accurate placement and scheduling, managed under firm policy, and use of modern administrative resources, including computers. This article details procedures for establishing central computer files and programs (especially graphics) to aid transportation functions.…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
Turner, Judith Axler – Chronicle of Higher Education, 1986
Faculty members are writing computer programs that could change the ways professors teach and students learn. Five examples of software are described including those for presenting mathematical concepts in architecture, staging a scene of a play, and an introductory course in plasma physics. (MLW)
Descriptors: Agricultural Education, Architects, Computer Graphics, Computer Software
Peer reviewedMoore, William R.; Baxter, Robert L. – CoED, 1984
Discusses the use of interactive computer graphics in developing student exercises on various concepts of electrical engineering. These exercises include drill and practice, homework, remedial work, and interactive laboratory reporting. In addition, a computer assisted program is used by instructors. (JN)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Software
Steinhauer, Gene D.; Peden, Blaine F. – Collegiate Microcomputer, 1985
Contrasts artificial behavior with artificial intelligence, traces Law of Effect's development from a verbal statement into a mathematical model providing algorithms for artificial behavior programs, and describes an attempt to use computer graphics and animation to simulate behavior and teach abstract concepts. (MBR)
Descriptors: Abstract Reasoning, Animation, Artificial Intelligence, Computer Graphics
Peer reviewedSmith, Donald A.; Jacquot, Raymond G. – CoED, 1984
Presents algorithms for the simulation and motion display of the three basic kinematic devices: (1) four bar linkages; (2) the slider crank; and (3) the inverted slider crank mechanisms. The algorithms were implemented on a Commodore-VIC 20 microcomputer system with 6500 bytes of available memory. (Author/JN)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computer Software


