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Chang, Wei-Lun; Yeh, Yu-chu – Technology, Pedagogy and Education, 2021
This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of…
Descriptors: Blended Learning, Game Based Learning, Teaching Methods, Computer Software
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Kamis, Mohd Sham; Alias, Muhammad Nazir; Lubis, Maimun Aqsha; Damien Mikeng; Abidin, Syahrul Ghani Zainal; Ismail, Md.Jais; Yusof, Rorlinda – Journal of Language and Linguistic Studies, 2021
This study is related to learning styles and technology; for example, the use of telegram in the laptop among Malaysian Gifted Learners (MGL) at Pusat GENIUS@Pintar Negara, UKM. This study aims to investigate the three research questions. The first research question, what is the visual-level of Arabic language learning- style using telegram in the…
Descriptors: Semitic Languages, Second Language Learning, Second Language Instruction, Laptop Computers
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Quaid, Ethan; Barrett, Alex – Language Education & Assessment, 2021
Research examining test taker fluency in simulated and face-to-face oral proficiency interview performances has primarily focused on quantitative spoken utterance fluency data alone, with further qualitative investigation of test taker processing fluency's effect being neglected. This study compared four test takers' spoken utterance and…
Descriptors: Speech Communication, Oral Language, Language Proficiency, Comparative Analysis
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Cohen, Anat; Ezra, Orit; Hershkovitz, Arnon; Tzayada, Odelia; Tabach, Michal; Levy, Ben; Segal, Avi; Gal, Kobi – Educational Technology Research and Development, 2021
Personalizing the use of educational mathematics applets to fit learners' characteristics poses a great challenge. The present study adopted a unique approach by comparing personalization processes implemented by a machine to those implemented by a human teacher. Given the different affordances--the machine's access to historical log file data,…
Descriptors: Mathematics Instruction, Comparative Analysis, Pedagogical Content Knowledge, Teaching Methods
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Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
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Choi, Yusik – Journal of Geography, 2021
Computers and geospatial technologies such as Geographic Information Systems, Google Earth, and the Global Positioning System (GPS) are increasingly common tools for geography instruction in schools. The NAEP Data Explorer was used to conduct an analysis of geography achievement in the eighth grade based on differences in students' access to and…
Descriptors: Geography Instruction, Academic Achievement, Grade 8, Geographic Information Systems
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Dunn, Michael – Education Sciences, 2021
Writing is a necessary skill in our technological world. Many people have a mobile device that they use for e-mailing, social media, as an alarm clock to start the day, reading the news, searching for information, ordering food, managing transportation (e.g., monitoring traffic, accessing public transit), or for relaxing pursuits, such as watching…
Descriptors: Teaching Methods, Writing Instruction, Writing Strategies, Writing Difficulties
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Lane, David C.; Goode, Claire – International Review of Research in Open and Distributed Learning, 2021
This paper describes the functionality, scalability, and cost of implementing and maintaining a suite of open source technologies, which have supported hundreds of thousands of learners in the past year, on an information technology infrastructure budget of less than US$10,000 per year. In addition, it reviews pedagogical opportunities offered by…
Descriptors: Open Educational Resources, Postsecondary Education, Educational Technology, Technology Uses in Education
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Johnson, Carol; Cardoso, Walcir – Research-publishing.net, 2021
This mixed-methods one-shot study examines L2 writers' perceptions of using Automatic Speech Recognition (ASR) to write using the Technology Acceptance Model (TAM), based on three criteria: usefulness, ease of use, and intention to use. After receiving training on Google voice typing in Google Docs, 17 English as a Second Language (ESL) students…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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Sunday Nnamdi Okocha; Monica Ngozi Odinko – Journal of the International Society for Teacher Education, 2021
Preliminary investigations reveal that some academic staff find it difficult to adapt use of e-learning facilities for delivery academic duties which could lead to job ineffectiveness. The study, investigated the extent to which e-learning facilities availability, usability and adaptability predict job effectiveness among academic staff of…
Descriptors: Electronic Learning, Usability, Adjustment (to Environment), Personality Traits
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
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Dalkin, Sonia; Forster, Natalie; Hodgson, Philip; Lhussier, Monique; Carr, Susan M. – International Journal of Social Research Methodology, 2021
There have been several calls for more transparency in realist methods, particularly in the complex process of programme theory development and refinement. This paper will describe the way in which Computer Assisted Qualitative Data Analysis Software, specifically, NUD*IST Vivo (NVivo), was used to build and refine programme theories (using…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Realism
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Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
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Tong-on, Anusorn; Saphet, Parinya – Physics Education, 2021
The experiment in charging and discharging of a capacitor through a resistor is fundamentally important for studying electronics. We have developed an alternative procedure to measure the voltage drops across capacitors as a function of time. The simple apparatus controlled by an Arduino Uno microcontroller board and LabVIEW™ interface was set up.…
Descriptors: Laboratory Experiments, Laboratory Equipment, Electronic Equipment, Electronics
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Alshawaf, Eman – TechTrends: Linking Research and Practice to Improve Learning, 2021
iPhoneography is the practice of capturing, enhancing, and sharing images using a smartphone device. With the emergence of image-based social media platforms that highlight the experience of making images, it becomes critical to examine how the act of creating images enhances comprehension of visuals. The practice of iPhoneography and image-based…
Descriptors: Social Media, Creativity, Telecommunications, Handheld Devices
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