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Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Jia Zhang; Zhuo Zhang – Journal of Computer Assisted Learning, 2024
Background: AI can positively influence teaching by offering support for classroom management, creating inclusive learning environments, enhancing digital skills, personalizing teaching methods, and strengthening teacher-student relationships. Objectives: This quantitative research study investigates the opportunities, difficulties, and…
Descriptors: Inclusion, Teaching Methods, Computer Assisted Instruction, Barriers
Justin Gambrell; Eric Brewe – Physical Review Physics Education Research, 2024
Computational thinking in physics has many different forms, definitions, and implementations depending on the level of physics or the institution it is presented in. To better integrate computational thinking in introductory physics, we need to understand what physicists find important about computational thinking in introductory physics. We…
Descriptors: Physics, Introductory Courses, Science Instruction, Thinking Skills
Yiting Wang; Tong Li; Jiahui You; Xinran Zhang; Congkai Geng; Yu Liu – ACM Transactions on Computing Education, 2025
Understanding software modelers' difficulties and evaluating their performance is crucial to Model-Driven Engineering (MDE) education. The software modeling process contains fine-grained information about the modelers' analysis and thought processes. However, existing research primarily focuses on identifying obvious issues in the software…
Descriptors: Computer Software, Engineering Education, Models, Identification
Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
Mortaza Jamshidian; Parsa Jamshidian – Journal of Statistics and Data Science Education, 2024
Using software to teach statistical inference in introductory courses opens the door for methods and practices that are more conceptually appealing to students. With an increasing number of fields requiring competency in statistics including data science, natural and social sciences, public health and more, it is crucial that we as instructors…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Statistics Education
Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
B. Ettinger – PRIMUS, 2024
This paper presents a semester-long bottle design project for an undergraduate Numerical Analysis course. Students implement numerical methods in MATLAB to design and 3D print a bottle. Employing mathematical methods to compute features of their designs enhances students' understanding of numerical techniques in design applications. Student…
Descriptors: Undergraduate Students, College Mathematics, Mathematics Activities, Mathematics Instruction
Jose Barambones; Cristian Moral; Angelica de Antonio; Ricardo Imbert; Loic Martinez-Normand; Elena Villalba-Mora – IEEE Transactions on Learning Technologies, 2024
Before interacting with real users, developers must be proficient in human--computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Man Machine Systems
Nicolás Ruiz; Javier Tejera; Osmany Sabalza; Stheffany Soache; Gisella Jassir – Learning, Media and Technology, 2024
The use of technologies is seen as a solution to provide high-quality education to the disadvantaged population in the Global South, based on the narrative of 'disruption and revolution designed to supplant 'broken' educational practices at the local level' (Gallagher 2019). Rural schools in Colombia are the most vulnerable to a highly unequal…
Descriptors: Open Educational Resources, Foreign Countries, Rural Schools, Computer Software
Niklas Humble – International Journal of Educational Technology in Higher Education, 2024
The idea of Artificial intelligence (AI) has a long history in both research and fiction and has been applied in educational settings since the 1970s. However, the topic of AI underwent a huge increase of interest with the release of ChatGPT in late 2022, and more people were talking about generative AI (GenAI or GAI). According to some estimates,…
Descriptors: Risk Management, Artificial Intelligence, Computer Software, Barriers
Barbosa, Rafael; Souza, Ricardo – Informatics in Education, 2021
Software is usually considered enabler for innovation in education. Thus, it is necessary to investigate: What leads to innovation in education and which, therefore, should be considered in the development of educational software? How to support decision-making for choosing software to be used in teaching and learning? How to evaluate software…
Descriptors: Educational Innovation, Computer Uses in Education, Computer Software, 21st Century Skills

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