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Petersen, Fazlyn – Perspectives in Education, 2023
There is a need for synchronous and inclusive online peer tutoring in large, undergraduate classes. As a lack of data or internet connectivity may limit online peer tutoring, the use of a data-free instant messenger was implemented for online tutoring in a class of 342 students. The Moya application allows students to chat and send voice notes to…
Descriptors: Foreign Countries, Universities, Undergraduate Students, Peer Teaching
Anne-Marie Cederqvist – Journal of Technology and Teacher Education, 2023
The aim of this paper is to review empirical research on ways to use Augmented Reality (AR) as a pedagogical tool in science teacher education and to identify possibilities and limitations. A literature search was conducted based on published articles in peer-reviewed journals between 2010 and 2023. Eighty-two research articles were screened at…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Science Teachers
Emery-Wetherell, Meaghan; Wang, Ruoyao – Assessment & Evaluation in Higher Education, 2023
Over four semesters of a large introductory statistics course the authors found students were engaging in contract cheating on Chegg.com during multiple choice examinations. In this paper we describe our methodology for identifying, addressing and eventually eliminating cheating. We successfully identified 23 out of 25 students using a combination…
Descriptors: Computer Assisted Testing, Multiple Choice Tests, Cheating, Identification
Valeriy Savin; Alexander Osadchy; Lyudmila Savina; Igor Stasuk; Ivan Barinov – International Society for Technology, Education, and Science, 2023
The proposed computer system implements a scheme of joint-classroom and distance learning, scientific and exploratory research in order to motivate and stimulate students' independent work in acquiring professional competencies. The developed system reflects both the traditional structure of education in universities using groups of students,…
Descriptors: Distance Education, Job Training, Engineering, Sciences
du Preez, Hanneke; Hill, Tanya; Coetzee, Liza; Motsamai, Lungelo; Stark, Karen – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Students completing their tertiary education at a university may be equipped with theoretical knowledge with little to no practical experience. In order to bridge this gap in practical skills, a computer simulation was developed based on the e-filing platform of the South African Revenue Services (SARS). Students were exposed to this…
Descriptors: Computer Simulation, Computer Software, Foreign Countries, Taxes
Magana, Alejandra J.; Amuah, Theodora; Aggrawal, Sakhi; Patel, Devang A. – International Journal of STEM Education, 2023
Background: Effectively facilitating teamwork experiences, particularly in the context of large-size courses, is difficult to implement. This study seeks to address the challenges of implementing effective teamwork experiences in large courses. This study integrated teamwork pedagogy to facilitate a semester-long project in the context of a…
Descriptors: Teamwork, Group Dynamics, Cooperative Learning, Large Group Instruction
Prathiba Natesan Batley; Madhav Thamaran; Larry Vernon Hedges – Grantee Submission, 2023
Single case experimental designs are an important research design in behavioral and medical research. Although there are design standards prescribed by the What Works Clearinghouse for single case experimental designs, these standards do not include statistically derived power computations. Recently we derived the equations for computing power for…
Descriptors: Calculators, Computer Oriented Programs, Computation, Research Design
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
Ali Alsaawi; Mohammad Almoaily; Fahad Almulhim; Nesreen Alahmadi; Hamza Alshenqeeti – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Artificial intelligence (AI) is one of the fastest growing technologies today. Its extraordinary scope and capabilities have led people of all ages and abilities to employ it in many of their activities. Language learning is a lifetime experience that could benefit from the use of AI and thus it is worth exploring people's awareness of this…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Anitia Lubbe; Elma Marais; Donnavan Kruger – Education and Information Technologies, 2025
Amalgamating generative artificial intelligence (Gen AI), Bloom's taxonomy and critical thinking present a promising avenue to revolutionize assessment pedagogy and foster higher-order cognitive skills needed for learning autonomy in the domain of self-directed learning. Gen AI, a subset of artificial intelligence (AI), has emerged as a…
Descriptors: Critical Thinking, Computer Software, Learning Analytics, Intelligent Tutoring Systems
M. V. Jongsma; M. Meeter; J. E. van Muijlwijk-Koezen; D. J. Scholten – Education and Information Technologies, 2025
With the emergence of new technologies, various methods for providing online peer feedback have become available. While the effects of online peer feedback on student perceptions and learning are often compared to those of offline peer feedback, there is a lack of research comparing different online feedback environments. This study focuses on how…
Descriptors: Educational Technology, Computer Mediated Communication, Feedback (Response), Peer Evaluation
Sam Harding; Lydia Morgan; Sarah Rudd; Yvonne Wren – Infant and Child Development, 2025
This scoping review aimed to identify and evaluate apps designed to screen or monitor speech, language, and communication (SLC) development in young children. Early identification and intervention are crucial for children with SLC difficulties, but traditional assessments can be time-consuming and lack ecological validity. Technological…
Descriptors: Computer Software, Computer Oriented Programs, Speech Communication, Language Skills

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