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Khaleyla, Firas; Wisanti, W.; Ambarwati, Reni; Rahayu, Dwi Anggorowati; Putri, Eva Kristinawati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
As measure against the rapid spreading of coronavirus disease 2019 (COVID-19) which now has reached global level, Indonesian government established Large-scale Social Distancing (LsSD). As consequence, learning method used in junior and senior high school is substituted from face-to-face learning in class to online distance learning, including for…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
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Xiao, Wenqi; Park, Moonyoung – International Journal of Computer-Assisted Language Learning and Teaching, 2021
With the advancement of automatic speech recognition (ASR) technology, ASR-based pronunciation assessment can diagnose learners' pronunciation problems. Meanwhile, ASR-based pronunciation training allows more opportunities for pronunciation practice. This study aims to investigate the effectiveness of ASR technology in diagnosing English…
Descriptors: Automation, Computer Software, Handheld Devices, Diagnostic Tests
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Wan, Anna; Ivy, Jessica – Journal of Digital Learning in Teacher Education, 2021
This article condenses five years of professional development based on Technological Pedagogical and Content Knowledge (TPACK) integration principles, National Council of Teachers of Mathematics Principles to Actions (2014), and ISTE Student and Teacher standards to give a launch point for teachers and teacher educators to integrate 3D modeling…
Descriptors: Computer Assisted Design, Mathematics Education, Mathematics Teachers, Teacher Education Programs
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Resnik, Felice; Bellmore, Amy – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2021
As a test of the poor-get-poorer hypothesis, which shows that socially anxious teens are less likely to communicate online and in turn feel less closeness to friends, this study explored whether peer victimization is similarly related to social media involvement. High-school participants (n = 307, M[subscript age] = 15.91) reported about their…
Descriptors: Peer Groups, Bullying, Safety, Social Media
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Lee, Thomas; Pham, Kane; Crosby, Alexandra; Peterson, J. Fiona – Pedagogy, Culture and Society, 2021
This article provides a snapshot of the digital collaboration practices in a postgraduate master programme studio, focused on service and interaction design. It presents and discusses research from a student survey focused on evaluating the usefulness of the online collaborative software (OCS) 'Slack' and how it relates to a broader media ecology,…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Design
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Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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Budasi, I. Gede; Ratminingsih, Ni Made; Agustini, Ketut; Risadi, Md. Yudyantara – International Journal of Instruction, 2020
The purpose of this study was to investigate whether there was a significant effect of Power Point game on young learners' learning motivation and English achievement involving learners' perception of it. Based on the characteristics of quantitative research methods, the post-test only control group quasi-experimental design was used to test the…
Descriptors: Computer Software, Student Motivation, Academic Achievement, Student Attitudes
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Nofriansyah, Dicky; Ganefri; Ridwan – International Journal of Evaluation and Research in Education, 2020
This research focused on the development a new learning model in Vocational Education to answer the challenges of this Industrial Revolution 4.0 era. The problem identified was the lack of learning outcomes, especially subjects oriented to software engineering for information systems students in particular and other computer science seen in the…
Descriptors: Foreign Countries, Computer Software, Engineering, Vocational Education
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Benhadi-Marín, Jacinto; Pereira, José Alberto; Sousa, José Paulo; Santos, Sónia A. P. – Journal of Biological Education, 2020
Individual based models (IBMs) are up-to-date tools both in research and educational areas. Here we introduce an IBM built on NetLogo platform that simulates a top-down trophic cascade controlled by the pressure exerted by two model predators (web-building spiders and ground runner spiders) on a model pest (the olive fruit fly) within a…
Descriptors: Biology, Models, Science Instruction, Teaching Methods
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Bozdemir Yuzbasioglu, Hafife; Candan Helvaci, Sevcan; Ezberci Cevik, Ebru; Kurnaz, Mehmet Altan – International Journal of Education in Mathematics, Science and Technology, 2020
The aim of this research on an astronomy course is to examine the situations that arose when WhatsApp, a social media application, was used as a tool for cooperation and interaction. In this work, a case study design was adopted. The WhatsApp group created for the research was composed of 87 participants and the messages exchanged in the WhatsApp…
Descriptors: Astronomy, Science Instruction, Computer Software, Social Media
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Sidou, Lais Feltrin; Borges, Endler Marcel – Journal of Chemical Education, 2020
Principal component analysis (PCA) is one of the most important and powerful methods in chemometrics as well as in a wealth of other areas. Running a PCA results in two main elements, the score plot and the loading plot; the score plot provides the location of the samples, and the loading plot indicates correlations among variables, the trends in…
Descriptors: Factor Analysis, Chemistry, Science Instruction, Teaching Methods
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Bahi, Halima; Necibi, Khaled – International Journal of Computer-Assisted Language Learning and Teaching, 2020
Pronunciation teaching is an important stage in language learning activities. This article tackles the pronunciation scoring problem where research has demonstrated relatively low human-human and low human-machine agreement rates, which makes teachers skeptical about their relevance. To overcome these limitations, a fuzzy combination of two…
Descriptors: Oral Reading, Reading Fluency, Pronunciation, Learning Activities
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