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Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
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Starrett, Michael J.; Stokes, Jared D.; Huffman, Derek J.; Ferrer, Emilio; Ekstrom, Arne D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
An important question regards how we use environmental boundaries to anchor spatial representations during navigation. Behavioral and neurophysiological models appear to provide conflicting predictions, and this question has been difficult to answer because of technical challenges with testing navigation in novel, large-scale, realistic spatial…
Descriptors: Spatial Ability, Computer Simulation, Prediction, Structural Equation Models
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Faria, Cláudia; Guilherme, Elsa; Pintassilgo, Joaquim; Mogarro, Maria João; Pinho, Ana Sofia; Baptista, Mónica; Chagas, Isabel; Galvão, Cecília – Digital Education Review, 2019
In this paper we present an evaluation of an App for mobile devices, 'Roteiro dos Descobrimentos', as an educational digital resource for primary school students. The study involved the participation of 131 students and eight teachers. Data were collected from participant observation, students' questionnaires and interviews to students and…
Descriptors: Computer Software, Elementary School Students, Telecommunications, Handheld Devices
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McGowan, Veronica F. – Journal of Educators Online, 2018
Online learning orientation may be particularly important in a virtual setting where students are unfamiliar with the learning platform, unsure if their available computer hardware and software will meet requirements, and hesitant that they have the learning orientation to progress. Given that virtual students are at risk for receiving less…
Descriptors: Online Courses, Web Based Instruction, Computer Simulation, Orientation
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Khan, Subhan; Jaffery, Mujtaba Hussain; Hanif, Athar; Asif, Muhammad Rizwan – IEEE Transactions on Education, 2017
This paper presents a MATLAB-based application to teach the guidance, navigation, and control concepts of a quadrotor to undergraduate students, using a graphical user interface (GUI) and 3-D animations. The Simulink quadrotor model is controlled by a proportional integral derivative controller and a linear quadratic regulator controller. The GUI…
Descriptors: Undergraduate Students, Animation, Teaching Methods, Educational Technology
Nikolaeff, Ivan – ProQuest LLC, 2016
Although mobile learning using smartphones and applications or apps have the potential to inform and educate individuals in an outdoor environment, users may find that connectivity issues and basic knowledge of outdoor environments, including both physical and emotional, could be limited by what this technology provided. This study provided my…
Descriptors: Outdoor Education, Telecommunications, Handheld Devices, Navigation
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Lammers, Jayne C.; Palumbo, Nicholas P. – Journal of Media Literacy Education, 2017
As researchers encourage teachers to bring fanfiction into classrooms, questions remain about whether online fanfiction communities are accessible to all students. This paper presents results from a practitioner-oriented usability inspection of FanFiction.net, investigating challenges students with disabilities might encounter as they participate.…
Descriptors: Educational Technology, Technology Uses in Education, Fiction, Popular Culture
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Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
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Serafini, Frank; Kachorsky, Dani; Aguilera, Earl – Journal of Children's Literature, 2015
Like other multimodal texts, the design, publication, and delivery of contemporary picture-books have been impacted by the digital revolution and the affordances of digital reading devices. Print-based picture-books are being published alongside digital narratives, and new digital picture-books are being created that no long begin as print-based…
Descriptors: Teaching Methods, Childrens Literature, Picture Books, Electronic Publishing
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Balan, Oana; Moldoveanu, Alin; Moldoveanu, Florica; Nagy, Hunor; Wersenyi, Gyorgy; Unnporsson, Runar – Journal of Visual Impairment & Blindness, 2017
Introduction: As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory…
Descriptors: Audio Equipment, Educational Games, Assistive Technology, Visual Impairments
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Gao, Shang; Krogstie, John; Thingstad, Trond; Tran, Hoang – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to develop a mobile service, based on anonymous location-based data, to help students find available reading rooms on a university campus. To evaluate this mobile service, both a usability test and a technology acceptance test were carried out. Design/methodology/approach: The research followed a design…
Descriptors: Computer Software, Usability, Universities, Telecommunications
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Wibowo, Santoso; Grandhi, Srimannarayana; Chugh, Ritesh; Sawir, Erlenawati – Journal of Educational Technology Systems, 2016
This study sought academic staff and students' views of electronic exams (e-exams) system and the benefits and challenges of e-exams in general. The respondents provided useful feedback for future adoption of e-exams at an Australian university and elsewhere too. The key findings show that students and academic staff are optimistic about the…
Descriptors: Pilot Projects, Computer Assisted Testing, Student Attitudes, College Faculty
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Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Wan, Peng-Hui Maffee – ProQuest LLC, 2011
Wayfinding is a kind of spatial riddle that people encounter almost daily. Although it has been well documented that wayfinding elements--namely, environmental cues, people and time--significantly influence wayfinding, there has been little work done to examine the effectiveness of those influences. In particular, the notion of wayfindingly…
Descriptors: Research Problems, Cues, Architecture, Visualization
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Davies, Daniel K.; Stock, Steven E.; Holloway, Shane; Wehmeyer, Michael L. – Intellectual and Developmental Disabilities, 2010
We examined the utility of a PDA-based software system with integrated GPS technology for providing location-aware visual and auditory prompts to enable people with intellectual disability to successfully navigate a downtown bus route. Participants using the system were significantly more successful at completing a bus route than were people in a…
Descriptors: Transportation, Travel Training, Auditory Stimuli, Comparative Analysis
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