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Wang, Jue; Engelhard, George, Jr. – Educational Measurement: Issues and Practice, 2019
In this digital ITEMS module, Dr. Jue Wang and Dr. George Engelhard Jr. describe the Rasch measurement framework for the construction and evaluation of new measures and scales. From a theoretical perspective, they discuss the historical and philosophical perspectives on measurement with a focus on Rasch's concept of specific objectivity and…
Descriptors: Item Response Theory, Evaluation Methods, Measurement, Goodness of Fit
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Radovic, Slaviša; Maric, Miroslav; Passey, Don – Education and Information Technologies, 2019
This paper reports how an information and communications technology (ICT) system can support greater connection across and outcomes from home and school mathematics learning practices for 11-to-14-year-old pupils. The article details: (1) the purpose, background and theoretical basis of the study; (2) the design approach, including features,…
Descriptors: Mathematics Instruction, Teaching Methods, Information Technology, Computer Software
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Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Parker, Richard J. – ProQuest LLC, 2019
Professional identity, or the connection between individuals and their professional community of practice, begins forming as early as deciding a major for university studies. Development is supported or hindered by situated practices and experiences throughout undergraduate studies and across the transition from university to the workplace. To…
Descriptors: Computer Science Education, Capstone Experiences, Professional Identity, Computer Software
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Asiri, Yousef; Millard, David; Weal, Mark – International Association for Development of the Information Society, 2019
This paper presents a study which aims to provide an understanding of the impact of using the components of a digital mobile-based behavior change intervention (mBCI) to support critical thinking skills during university student research projects. The digital behavior change interventions are tools and techniques designed to induce behavior change…
Descriptors: Electronic Learning, Intervention, Program Effectiveness, Behavior Change
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Višnovský, Ján; Ungerová, Magdaléna; Kubíková, Karina – NORDSCI, 2019
Due to the development of artificial intelligence and language-based software, automatic machines, which can generate news contents from data, are starting to be used in the editorial practice. Despite the fact that this field of editorial work is currently at its advent, it has been developing and improving relatively quickly. At present, robots…
Descriptors: Journalism, Artificial Intelligence, News Reporting, Information Science
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Freeman, Jodie; Raabe, Andreas; Schmitz, Felix; Guttormsen, Sissel – International Association for Development of the Information Society, 2019
To guarantee high-quality services, health professionals are required to successfully maintain their extensive knowledge base. M, health professionals are forced to consistently stay up-to-date in their field in which new knowledge is evolving continuously. Hence, there is a strong need for effective support during their lifelong, self-directed…
Descriptors: Lifelong Learning, Independent Study, Computer Software, Skill Development
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Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Czuprynski, Christine N. – National School Boards Association, 2019
"Data security" describes the protections in place to prevent unauthorized access to or acquisition of personal student and staff information. A school district's data security measures might include keeping student and staff personal data in locked filing cabinets, and limiting access to those filing cabinets to people within the school…
Descriptors: Elementary Secondary Education, Boards of Education, Data, Information Security
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Keane, Therese; Keane, William – Education and Information Technologies, 2017
This longitudinal study explores one secondary school's approach towards implementing a one computer to one student (1:1) program, which commenced in 2011. Prior to 2011, the school was not very technologically advanced, mainly due to financial constraints which impacted on infrastructure, procurement of hardware and software, the availability of…
Descriptors: Longitudinal Studies, Secondary School Teachers, Secondary School Students, Attitude Measures
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Derible, Albéric; Wiel, Éric – JALT CALL Journal, 2022
The current study focuses on an e-learning platform called Furago designed to provide language instructors with exercises complementing activities already implemented in their classes. Its objective was to assess the impact the use of Furago could have on the listening skills of first-year Japanese university students. Statistical analyses that…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
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Sowell, Jimalee – English Teaching Forum, 2022
Digital literacies are ways of reading and writing carried out through digital devices and on the Internet (Ware, Kern, and Warschauer 2016). They are also called twenty-first-century literacies, multiliteracies, new literacies, and new media literacies (Kist 2013). While digital literacies often play an important role in how we communicate in…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Multiple Literacies
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Almansour, Shaden; Alaudan, Rasha – English Language Teaching, 2022
Since March 2020, the world has been impacted by the COVID-19 pandemic, which resulted in sudden school closures and a rapid transition from traditional face-to-face education to a new model of online learning and assessment. The present study analyzes two cohorts--primary-school EFL teachers and students' parents--regarding the perceptions they…
Descriptors: Foreign Countries, Language Teachers, Second Language Learning, Second Language Instruction
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Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
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