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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Sandgreen, Helena; Frederiksen, Line Hofmann; Bilenberg, Niels – Journal of Autism and Developmental Disorders, 2021
This study aimed to review digital interventions in the treatment of autism spectrum disorder (ASD). A systematic review and meta-analysis was conducted. Nineteen studies were included. The interventions aimed to improve social skills (n = 11), developmental skills (n = 2) and 6 other different targets. Technology used were computer programs (n =…
Descriptors: Intervention, Autism, Pervasive Developmental Disorders, Research Reports
K. Kavitha; V. P. Joshith – Journal of Pedagogical Research, 2024
Artificial intelligence (AI) technologies continue to revolutionize various sectors, including their incorporation into education, particularly in K-12 science education, which has become evidently significant. This paper presents a bibliometric analysis and systematic review that examines the incorporation of AI technologies in K-12 science…
Descriptors: Artificial Intelligence, Science Education, Elementary School Science, Secondary School Science
Christopher Dignam; Candace M. Smith; Amy L. Kelly – Journal of Education in Science, Environment and Health, 2025
The evolution of artificial intelligence (AI) and robotics in education has transitioned from automation toward emotionally responsive learning systems through artificial emotional intelligence (AEI). While AI-driven robotics has enhanced instructional automation, AEI introduces an affective dimension by recognizing and responding to human…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Computer Software
dos Santos, Paulo José Sena; dos Santos, Toni Fernando Mendes – Physics Education, 2021
Many researches show that students have difficulties in understanding graphics in kinematics. Some authors argue that we can use different instructional strategies to reduce these difficulties. Based on these studies, we developed and applied a didactic sequence using educational robotics to teach graphic analysis in movements in a dimension with…
Descriptors: Teaching Methods, Physics, Science Education, Graphs
Gunderson, Julie E. C.; Mitchell, Dylan W.; Bullis, Ryan G.; Steward, John Q.; Gunderson, William A. – Journal of Chemical Education, 2020
Fused filament fabrication 3D printing is a process by which three-dimensional objects are created by depositing layers of a material onto a hard, flat surface by a robot. It is often referred to as an "additive manufacturing" technique because material is added in successive layers to create an object. Because many scientific…
Descriptors: Chemistry, Science Instruction, Computer Software, Computer Peripherals
R. Freed; D. H. McKinnon; M. T. Fitzgerald; S. Salimpour – Physical Review Physics Education Research, 2023
This paper presents the results of a confirmatory factor analysis on two self-efficacy scales designed to probe the self-efficacy of college-level introductory astronomy (Astro-101) students (n ¼ 15181) from 22 institutions across the United States of America and Canada. The students undertook a course based on similar curriculum materials, which…
Descriptors: Self Efficacy, Science Instruction, Astronomy, Factor Analysis
Boya-Lara, Carlos; Saavedra, Doris; Fehrenbach, Aaron; Marquez-Araque, Angel – International Journal of Educational Technology in Higher Education, 2022
In this work, BEAM robotics is proposed to enhance the STEM knowledge and skills of engineering students in the electrical, electronic, and mechanical domains. To evaluate the proposal, a course is designed and implemented based on a curriculum with objectives and learning activities centered on the design, construction, and operation of the BEAM…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Curriculum Implementation
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
Sunil Dehipawala; Kelvin Yao; Todd Holden; Tak Cheung – International Society for Technology, Education, and Science, 2024
The damped harmonic oscillator physics problem is a standard oscillation problem in calculus physics for pre-engineering students in a community college. The use of alternative linear algebra eigenvalue stability method is consistent with the upper engineering courses using control theory. The external force and friction damping would become the…
Descriptors: Physics, Science Instruction, Teaching Methods, Web Sites
Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
Chen Hsieh, Jun – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2021
Despite the widespread applications of robots in education, fewer attempts have been made to how robots help middle school students in English-as-a-foreign-language (EFL) contexts to tell stories, let alone the probe into student emotions. This mixed-methods study, therefore, aimed to address these concerns by focusing on digital storytelling…
Descriptors: Electronic Learning, Story Telling, Robotics, Computer Software
Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Anthi Karatrantou; Vassiliki Giannoula; Chris Panagiotakopoulos; George Nikolaou – International Society for Technology, Education, and Science, 2023
The paper presents an attempt made to use the Arduino platform and the Scratch for Arduino (S4A) environment for the implementation of an educational project for 6th grade primary school students in a classroom attended by refugee, immigrants, and indigenous students. The aim was to investigate the opportunity to use educational robotics as tools…
Descriptors: Refugees, Robotics, Elementary School Students, Worksheets

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