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Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
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Richards, Bryant; Kolodziejczak, Nicholas; Mentzer, Kevin; Calnan, Kerry – Information Systems Education Journal, 2023
Organizations are keenly interested in employees trained in business analysis and robotic process automation. This is because those methods are growing in demand for improving efficiency in business processes. Business students exiting college must understand how to map out business processes and implement automation fundamentals to be competitive…
Descriptors: Robotics, Business Administration Education, Automation, Employment Potential
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Hootan Roshandel; Matthew Shammami; Shiyun Lin; Yin-Pok Wong; Paula L. Diaconescu – Journal of Chemical Education, 2023
The rise of virtual and online education in recent years has led to the development and popularization of many online tools, notably three-dimensional (3D) models and augmented reality (AR), for visualizing various structures in chemical sciences. The majority of the developed tools focus on either small molecules or biological systems, as…
Descriptors: Plastics, Science Instruction, Chemistry, Computer Software
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Vandenbossche, Vicky; Van de Velde, Joris; Avet, Stind; Willaert, Wouter; Soltvedt, Stian; Smit, Noeska; Audenaert, Emmanuel – Anatomical Sciences Education, 2022
High-fidelity anatomical models can be produced with three-dimensional (3D) scanning techniques and as such be digitally preserved, archived, and subsequently rendered through various media. Here, a novel methodology--digital body preservation--is presented for combining and matching scan geometry with radiographic imaging. The technique…
Descriptors: Anatomy, Computer Software, Computer Simulation, Science Instruction
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Kazemitabar, Maedeh A.; Lajoie, Susanne P.; Li, Tianshu – International Journal of Computer-Supported Collaborative Learning, 2022
Computer-supported collaborative learning (CSCL) environments may at times become socio-emotionally tense and pose challenges that may have detrimental effects on mutual trust and shared mental models. Objective: This study aims to examine and classify general teamwork challenges in a novel but authentic CSCL setting (hackathon) to identify…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Teamwork, Barriers
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Ince Araci, F. Gul; Tan, Seref – International Journal of Assessment Tools in Education, 2022
Computerized Adaptive Testing (CAT) is a beneficial test technique that decreases the number of items that need to be administered by taking items in accordance with individuals' own ability levels. After the CAT applications were constructed based on the unidimensional Item Response Theory (IRT), Multidimensional CAT (MCAT) applications have…
Descriptors: Adaptive Testing, Computer Assisted Testing, Simulation, Item Response Theory
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Kovács, Zoltán; Recio, Tomás; Richard, Philippe R.; Van Vaerenbergh, Steven; Vélez, M. Pilar – International Journal of Mathematical Education in Science and Technology, 2022
In this study, we explore automated reasoning tools (ART) in geometry education and we argue that these tools are part of a wider, nascent ecosystem for computer-supported geometric reasoning. To provide some context, we set out to summarize the capabilities of ART in GeoGebra (GGb), and we discuss the first research proposals of its use in the…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Computer Software
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Tammy D. Lee; Carrie Lee; Mark Newton; Paul Vos; Jennifer Gallagher; Daniel Dickerson; Camryn Regenthal – Journal of Science Teacher Education, 2024
Learning science is a social enterprise that involves students communicating ideas, observations, and findings. Navigating talk between students about scientific concepts and practices is a complex task for teachers. Traditionally, science educators have used a method called microteaching (teaching to peers) as a context for practicing teaching.…
Descriptors: Microteaching, Computer Simulation, Preservice Teachers, Computer Software
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Rastislav Metruk – Education and Information Technologies, 2024
In recent years, learners worldwide have expressed increasing interest in mobile learning and the utilization of mobile devices for language learning purposes. However, few research synthesis studies have focused on pronunciation development in relation to employing MALL (mobile-assisted language learning). This review article contributes to the…
Descriptors: Pronunciation Instruction, Teaching Methods, Telecommunications, Handheld Devices
Jonee Amanda Meiser – ProQuest LLC, 2024
By law, colleges and universities must provide people with disabilities with access to their digital activities, services, and programs. The problem is that when software development teams build digital educational products and services that support higher education institutions inaccessibly, they may exclude students with certain types of…
Descriptors: Compliance (Legal), Accessibility (for Disabled), Access to Computers, Colleges
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Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
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Rudy Loock; Benjamin Holt – Technology in Language Teaching & Learning, 2024
At a time when language trainers need to determine how best to integrate new digital tools that provide students with linguistic information, our aim in this article is to assess the potential value of information provided by two types of tools now widely used by students: machine translation via online translators and state-of-the-art generative…
Descriptors: Artificial Intelligence, Teaching Methods, Translation, Computer Assisted Instruction
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Janet Ruppert; Diego Velazquez-Ramos; Ricarose Roque; R. Benjamin Shapiro – Learning, Media and Technology, 2024
Learning around artificial intelligence (AI)-powered technologies that attends to power is an urgent and widely felt priority among the learning sciences and CS ed broadly. Popular approaches to AI education focus on technical skills, with far less theoretical and practical work around critical and justice-centered AI learning. Adding to this…
Descriptors: Artificial Intelligence, Art, Workshops, Aesthetic Education
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Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
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