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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Informatics in Education, 2020
Computer programming skills have been growing as a professional competence also to unqualified end-users who need to develop software in their professional practice. Quality evaluation models of end-user-developed products are still scarce. In this paper, we propose a metric that leverages "When", a condition typically found in…
Descriptors: Computer Software, Computer Software Evaluation, Difficulty Level, Programming Languages
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Fombona-Pascual, Alba; Fombona, Javier; Vazquez-Cano, Esteban – Chemistry Education Research and Practice, 2022
Atomic/molecular visualization for human sight is usually generated by a software that reproduces a 3D reality on a 2D screen. Although Virtual Reality (VR) software was originally developed for the gaming industry, now it is used in academia for chemistry teaching. This work reviews the scientific literature on 3D visualization in stereoscopic…
Descriptors: Chemistry, Science Instruction, Scientific Research, Molecular Structure
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Kochem, Tim; Beck, Jeanne; Goodale, Erik – CALICO Journal, 2022
Technology has paved the way for new modalities in language learning, teaching, and assessment. However, there is still a great deal of work to be done to develop such tools for oral communication, specifically tools that address suprasegmental features in pronunciation instruction. Therefore, this critical literature review examines how…
Descriptors: Computer Software, Teaching Methods, Audio Equipment, Computer Assisted Instruction
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Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
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Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
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Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
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Rouse, Sharon E.; Jones, Rose; Cleveland, Jonnie – Journal of the American Academy of Special Education Professionals, 2023
This study is on data-gathering software for special teachers in local education agencies Grades K-14. Increasing pressure for the use of accountability to follow the effectiveness of meeting educational standards has caused schools to reassess methods of using data and the core technologies surrounding its collection. The amount of data…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Educational Improvement
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Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
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Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
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Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H. – Early Child Development and Care, 2023
Parent-child back-and-forth conversation is recognized as important for early development. Accordingly, child media use guidelines encourage parents to co-use media, including mobile media, with children. However, information on the types of conversational interactions that occur during co-use of apps, and the best ways for parents to encourage…
Descriptors: Parent Child Relationship, Computer Software, Child Development, Preschool Children
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Maro, Marin Salome; Kondoro, Aron; Haßler, Björn; Mtebe, Joel; Proctor, Jamie – Journal of Learning for Development, 2023
Low-powered mobile devices such as Raspberry Pis and tablets can be used as microservers to implement offline Learning Management Systems (LMS). Despite their potential, especially for low-income countries, such as Tanzania, no research is available detailing the affordances of these devices for supporting LMS features. This study investigated the…
Descriptors: Foreign Countries, Learning Management Systems, Developing Nations, Costs
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Al-Inbari, Fatima Abdullah Yahya; Al-Wasy, Baleigh Qassim Mohammed – Education and Information Technologies, 2023
Automated Writing Evaluation (AWE) is one of the machine techniques used for assessing learners' writing. Recently, this technique has been widely implemented for improving learners' editing strategies. Several studies have been conducted to compare self-editing with peer editing. However, only a few studies have compared automated peer and…
Descriptors: English Language Learners, Automation, Writing Evaluation, Peer Evaluation
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Carlo Perrotta; Luci Pangrazio – Education Policy Analysis Archives, 2023
Digital platforms have become integral to contemporary schooling. Google Classroom, Compass, Office 365, EdQuire, ClassDojo and Canvas are just some of the many platforms that litter students' and teachers' computers today. While students may have only one school to physically attend, there is a labyrinth of digital enclosures for them to navigate…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Educational Research
Jared Phelps Canright – ProQuest LLC, 2023
The creation of new knowledge in the form of scientific models is a cornerstone of the process of science. In physics laboratory instruction, students are very often stuck in a confirmatory mindset; they have been conditioned to believe that the role of experimentation in the classroom and in the world is to verify known facts. This mindset is…
Descriptors: Novelty (Stimulus Dimension), Physics, Models, Scientific Concepts
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