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Showing 46 to 60 of 250 results Save | Export
Lim, Brian Y. – ProQuest LLC, 2012
To facilitate everyday activities, context-aware applications use sensors to detect what is happening and use increasingly complex mechanisms ( e.g., by using big rule-sets or machine learning) to infer the user's context and intent. For example, a mobile application can recognize that the user is in a conversation and suppress any incoming…
Descriptors: Man Machine Systems, Usability, Users (Information), Computer Oriented Programs
da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar – International Association for Development of the Information Society, 2014
The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Interaction
Cheung, Gifford – ProQuest LLC, 2013
In this dissertation, I explore the idea of designing "flexible game systems". A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first…
Descriptors: Computer Games, Instructional Design, Robustness (Statistics), Play
Cangiano, Gaston R. – ProQuest LLC, 2011
It was just a generation ago that computers entered the workplace. Back then, they only "represented" the work we did, nothing else. But today, some sort of computing device is involved in how we play, how we communicate, how we get our news and of course, how we work. What this means is that today almost all aspects of our lives are "represented"…
Descriptors: Computers, Memory, Activities, Ethnography
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Riojas, M.; Lysecky, S.; Rozenblit, J. – IEEE Transactions on Learning Technologies, 2012
Numerous efforts seek to increase awareness, interest, and participation in scientific and technological fields at the precollege level. Studies have shown these students are at a critical age where exposure to engineering and other related fields such as science, mathematics, and technology greatly impact their career goals. A variety of advanced…
Descriptors: Educational Technology, Engineering Education, Engineering, High Schools
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Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
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Rodgers, Diane M.; Moraga, Reinaldo J. – Bulletin of Science, Technology & Society, 2011
Simulation software used for modeling has become as ubiquitous as computers themselves. Despite growing reliance on simulation in educational and workplace settings, users encounter frustration in using simulation software programs. The authors conducted a study with 26 engineering students and interviewed them about their experience learning the…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Gender Differences
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Custer, William L. – New Directions for Institutional Research, 2010
Information security threats to educational institutions and their data assets have worsened significantly over the past few years. The rich data stores of institutional research are especially vulnerable, and threats from security breaches represent no small risk. New genres of threat require new kinds of controls if the institution is to prevent…
Descriptors: Institutional Research, Databases, School Security, Computer Security
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Kiyici, Mubin – Turkish Online Journal of Educational Technology - TOJET, 2011
HCI is a field which has an increasing popularity by virtue of the spread of the computers and internet and gradually contributes to the production of the user-friendlier software and hardware with the contribution of the scientists from different disciplines. Teacher candidates studying at the computer and instructional technologies department…
Descriptors: Man Machine Systems, Computer Software, Educational Technology, Phenomenology
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Kortenkamp, Ulrich; Dohrmann, Christian – Acta Didactica Napocensia, 2010
In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.
Descriptors: Computer Software, Computer Interfaces, Geometry, Mathematics Instruction
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Creger, Don W.; Payne, Brent A. – Tech Directions, 2010
Advances in technology have yielded computer numerical control (CNC) machines and computer-aided manufacturing (CAM) software that saves time and increases productivity in today's industrial world. Training students to understand and use these technologies has become a key ingredient in preparing them for work in industry. Teachers of machining…
Descriptors: Manufacturing, Educational Technology, Programming, Man Machine Systems
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Adams, Catherine A.; Pente, Patti – E-Learning and Digital Media, 2011
Schooled in an earlier time, educators are laboring to find meaningful purchase in new media environments, unable to match the fluency and sophistication of their "digital native" students. Yet is Marc Prensky's portrayal of teachers as "digital immigrants" really an accurate rendering of the today's situation? Drawing on phenomenological and…
Descriptors: Information Technology, Handheld Devices, Familiarity, Generational Differences
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Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
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IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Descriptors: Computer Science Education, Engineering Education, Computer Software, Conferences (Gatherings)
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