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Soojeong Jeong; Justin Rague; Kaylee Litson; David F. Feldon; M. Jeannette Lawler; Kenneth Plummer – Education and Information Technologies, 2025
DBL is a novel pedagogical approach intended to improve students' conditional knowledge and problem-solving skills by exposing them to a sequence of branching learning decisions. The DBL software provided students with ample opportunities to engage in the expert decision-making processes involved in complex problem-solving and to receive…
Descriptors: Decision Making, Learning Processes, Introductory Courses, Science Education
Audrey Ellis; Tracie Yorke; Charles Ansell – Complete College America, 2025
As artificial intelligence reshapes many aspects of society and workforce, many colleges and universities have focused on developing technical AI programs within computer science departments. But preparing students and faculty for an AI-enabled future requires more than technical training--it demands a broader approach to AI literacy and…
Descriptors: Artificial Intelligence, Higher Education, Computer Software, Technology Integration
Tong Bao – Journal of Computer Assisted Learning, 2025
Background: Given the limited availability of effective tools for Korean language learning among students with autism spectrum disorder (ASD), there is a need to explore innovative educational technologies to support the development of reading skills in Korean language education for this population. Objectives: The purpose of this study is to…
Descriptors: Korean, Autism Spectrum Disorders, Scores, Reading Comprehension
Xiaoheng Yan; Gila Hanna – International Journal of Mathematical Education in Science and Technology, 2025
As new technological developments continue to change the educational landscape, it is not an exception in the area of proof and proving. This classroom note introduces the use of one of the trending proofs assistants -- the Lean theorem prover. We first provide a technical account of Lean, then exemplify Lean proofs in propositional logic, number…
Descriptors: Mathematics Instruction, Undergraduate Students, Mathematical Logic, Validity
Catherine Mick; Don Lee; Leah Sandall; Katherine Frels; Yufeng Ge – Natural Sciences Education, 2025
Traditional phenotyping methods are labor-intensive, time-consuming, and often destructive measurements that describe plant traits. Technology allows the advancement of sensor-based phenotype data to be collected digitally. This area of work is called high-throughput phenotyping (HTP). HTP is rapid, non-destructive, and non-invasive. The effective…
Descriptors: Plants (Botany), Genetics, Open Educational Resources, Technology Integration
Simon M. Ceh; Mathias Benedek – Journal of Creative Behavior, 2025
Creative behaviors are increasingly impacted by digital technologies, but little is known about the way digital technologies support everyday creativity and what factors predict their creative use. We investigated to what extent individual differences in person-specific (creativity, personality) and platform-specific (e.g., perceived creativity…
Descriptors: Creativity, Behavior, Social Media, Personality Traits
Yin Kiong Hoh – American Biology Teacher, 2025
Artificial intelligence (AI) encompasses the science and engineering behind creating intelligent machines capable of tasks that typically rely on human intelligence, such as learning, reasoning, decision-making, and problem-solving. By analyzing vast amounts of data, identifying patterns, and making predictions that were once impossible, AI has…
Descriptors: Artificial Intelligence, Biological Sciences, Computer Software, Algorithms
Claire Ahn; Alexandra Minuk – Journal of Adolescent & Adult Literacy, 2025
In secondary English classrooms, poetry is often a text that is least liked because it is viewed as being "inaccessible," reserved for the elite, and/or too abstract. Part of the reason for this also lies in the traditional, colonial structures of introducing poetry such as relying on canonical texts and close reading analysis. Yet,…
Descriptors: Poetry, Multimedia Materials, Creative Writing, Teaching Methods
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
Peer reviewedKen Frank; Guan Saw; Qinyun Lin; Ran Xu; Joshua Rosenberg; Spiro Maroulis; Bret Staudt Willet – Grantee Submission, 2025
This is a practical guide for applying the Impact Threshold for a Confounding Variable and the Robustness of Inference to Replacement using the konfound packages in Stata and R as well as the R-shiny app. It includes motivation worked examples, and tutorials.
Descriptors: Robustness (Statistics), Statistical Inference, Programming Languages, Computer Software
Luka Doric; Nikola Luburic; Jelena Slivka; Simona Prokic; Anica Ðukic – ACM Transactions on Computing Education, 2025
Teamwork is crucial in software engineering. However, recent literature concludes that software engineering graduates have underdeveloped teamwork skills. Instructors wishing to develop teamwork skills are faced with many teamwork models and a lack of empirical studies that examine their utility in higher education. We conducted an exploratory…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Undergraduate Students
Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
H. Murch; M. Worley; F. Volk – Journal of Academic Ethics, 2025
Academic misconduct is a prevalent issue in higher education with detrimental effects on the individual students, rigor of the program, and strength of the workplace. Recent advances in artificial intelligence (AI) have reinvigorated concern over academic integrity and the potential use and misuse of AI. However, there is a lack of research on…
Descriptors: Incidence, Artificial Intelligence, Technology Uses in Education, Plagiarism
Sonia Itati Marino – Journal of Education and e-Learning Research, 2025
This article examines the potential of Challenge-Based Learning (CBL) and Evidence-Based Software Engineering (ESBE) as a strategy for higher education, combining quality teaching with the development of professional skills. The article specifically aims to mitigate all-but-thesis syndrome in degree programmes. The methodology comprises three…
Descriptors: Problem Based Learning, Evidence Based Practice, Computer Software, Capstone Experiences
Karthik Muralidharan; Abhijeet Singh – National Bureau of Economic Research, 2025
Many interventions that "work" in small-scale trials often fail at scale, highlighting the centrality of effective scaling for realizing the promise of evidence-based policy. We study the scaling of a personalized adaptive learning (PAL) software that was highly effective in a small-scale trial. We adapt the PAL implementation for…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Program Effectiveness

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