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Candas Uygan; Melih Turgut – International Journal for Technology in Mathematics Education, 2025
This paper focuses on solving net-related problems with SketchUp and emerging instrumented techniques regarding the use of push/pull tool. The data were collected from a series of task-based interviews with an undergraduate mathematics education student including three tasks focused on building 3D objects from given nets. Spatial structuring and…
Descriptors: Undergraduate Students, Mathematics Education, Educational Technology, Technology Uses in Education
Joachim Schwarz – Teaching Statistics: An International Journal for Teachers, 2025
This study explores the use of generative AI, specifically ChatGPT, in statistical data analysis and its implications for statistics education at universities of applied sciences. This paper begins with first discussing the future division of labor between humans and machines in the context of statistical data analyses following the widespread…
Descriptors: Statistics Education, Artificial Intelligence, Computer Software, Teaching Methods
Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
Hanshu Zhang; Ran Zhou; Cheng-You Cheng; Sheng-Hsu Huang; Ming-Hui Cheng; Cheng-Ta Yang – Cognitive Research: Principles and Implications, 2025
Although it is commonly believed that automation aids human decision-making, conflicting evidence raises questions about whether individuals would gain greater advantages from automation in difficult tasks. Our study examines the combined influence of task difficulty and automation reliability on aided decision-making. We assessed decision…
Descriptors: Task Analysis, Difficulty Level, Decision Making, Automation
Christian Seiberling; Simone Kauffeld – International Journal of Training and Development, 2025
The purpose of this study was to identify factors linked with e-learning utilization. This empirical study (N = 381) was conducted in partnership with a German bank and measured e-learning utilization as the degree to which participants thoroughly completed an extensive number of automatically provided e-learning courses on new banking software.…
Descriptors: Electronic Learning, Banking, Computer Software, Workplace Learning
Virginia M. Tucker; Christina Perucci – Journal of Education for Library and Information Science, 2025
With almost all MLIS and similar degree programs having a required course covering database design, it is critical to develop curriculum that engages students in learning essential concepts and how to implement designs. We report on a project that explored how essential knowledge about database design can be taught effectively through experiential…
Descriptors: Masters Programs, Library Education, Experiential Learning, Database Design
Zhenhua Chang; Min Zhou – Journal of Creative Behavior, 2025
As pedagogical training becomes more advanced and intensive, new methods of instruction that incorporate information technology are becoming increasingly important. The purpose of this article is to investigate how using the MuseScore scorewriter to teach solfeggio affects music students' ability to think creatively. The program designed for a…
Descriptors: Computer Software, Music Education, College Students, Program Effectiveness
Lisa A. Wilson; Benn Konsynski; Tubal Yisrael – Journal of Research Administration, 2025
This case study examines the development of a proof-of-concept (PoC) generative artificial intelligence (genAI) model inspired by OpenAI's ChatGPT®, implemented within the Office of Research Administration (ORA) at Emory University. Generative artificial intelligence (genAI) refers to AI models capable of producing human-like text. Specifically,…
Descriptors: Research Administration, Artificial Intelligence, Models, Natural Language Processing
Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Damar Isti Pratiwi; Sri Wuli Fitriati; Issy Yuliasri; Budi Waluyo – Asian-Pacific Journal of Second and Foreign Language Education, 2024
While gamified technology integration in vocabulary instruction within a flipped classroom has yielded beneficial teaching outcomes, specific studies have raised concerns about potential adverse effects linked to this approach. As a result, conducting a comparative analysis between gamified technology and conventional paper-based methods within…
Descriptors: Teaching Methods, Vocabulary Development, Game Based Learning, Comparative Analysis
Hannah Clare; Margot Darragh; Felicity Goodyear-Smith – British Journal of Guidance & Counselling, 2024
The acceptability to, and feasibility of, guidance counsellors using YouthCHAT to screen New Zealand secondary school students for mental health issues and risky health behaviours was investigated. Participants were eight guidance counsellors using YouthCHAT in two schools. Over eight months, School A implemented a systematic school-wide screening…
Descriptors: School Counseling, School Counselors, Feasibility Studies, Foreign Countries
Mike Richards; Kevin Waugh; Mark A Slaymaker; Marian Petre; John Woodthorpe; Daniel Gooch – ACM Transactions on Computing Education, 2024
Cheating has been a long-standing issue in university assessments. However, the release of ChatGPT and other free-to-use generative AI tools has provided a new and distinct method for cheating. Students can run many assessment questions through the tool and generate a superficially compelling answer, which may or may not be accurate. We ran a…
Descriptors: Computer Science Education, Artificial Intelligence, Cheating, Student Evaluation
Alfarabi Imashev; Aigerim Kydyrbekova; Nurziya Oralbayeva; Azamat Kenzhekhan; Anara Sandygulova – Education and Information Technologies, 2024
The current body of scholarly literature highlights the increasing importance of Mixed Reality (MR) in the field of education since it provides an alternative way through visual stimuli inside an immersive environment. In recent years, the possibility for educators to use Mixed Reality as an additional pedagogical instrument has witnessed notable…
Descriptors: Deafness, Case Studies, Sign Language, Learning Processes
Yi Gui – ProQuest LLC, 2024
This study explores using transfer learning in machine learning for natural language processing (NLP) to create generic automated essay scoring (AES) models, providing instant online scoring for statewide writing assessments in K-12 education. The goal is to develop an instant online scorer that is generalizable to any prompt, addressing the…
Descriptors: Writing Tests, Natural Language Processing, Writing Evaluation, Scoring
Kunyang Qu; Xuande Wu – Education and Information Technologies, 2024
The advancement of information technologies has led to increased attention to AI chatbots as valuable tools for computer-assisted language learning (CALL), drawing the attention of both academic scholars and industry practitioners. However, there remains limited understanding regarding the adoption of AI chatbots, specifically within the context…
Descriptors: Computer Software, Second Language Instruction, English (Second Language), Artificial Intelligence

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