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Mowafi, Yaser Abdallah – ProQuest LLC, 2009
Existing research on context and context awareness has broadly focused on the technical aspects of context acquisition and interpretation of users' surroundings, also called physical or sensor-based context. Such an approach has lacked from reconciling the perception of real-world context exhibited by humans, also known as user context, and…
Descriptors: Decision Support Systems, Computer System Design, Computer Mediated Communication, Data
Elayeb, Bilel; Evrard, Fabrice; Zaghdoud, Montaceur; Ahmed, Mohamed Ben – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to make a scientific contribution to web information retrieval (IR). Design/methodology/approach: A multiagent system for web IR is proposed based on new technologies: Hierarchical Small-Worlds (HSW) and Possibilistic Networks (PN). This system is based on a possibilistic qualitative approach which extends the…
Descriptors: Information Retrieval, Models, College Students, Internet
Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
The Proposed Model of Collaborative Virtual Learning Environment for Introductory Programming Course
Othman, Mahfudzah; Othman, Muhaini – Turkish Online Journal of Distance Education, 2012
This paper discusses the proposed model of the collaborative virtual learning system for the introductory computer programming course which uses one of the collaborative learning techniques known as the "Think-Pair-Share". The main objective of this study is to design a model for an online learning system that facilitates the…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Computer Assisted Instruction
Roy, Geoffrey G. – Journal on Educational Resources in Computing, 2006
Designing and explaining programs are often difficult tasks, especially when novices are involved. It also concerns more experienced programmers when complex algorithms need to be carefully explained and documented as part of software development.Good practice suggests that code and documentation be tightly coupled; but there are only a few…
Descriptors: Programming, Computer Software, Mathematics, Models
Boyle, Todd A. – Journal of Information Systems Education, 2007
The "Computers-for-edu" case is designed to provide students with hands-on exposure to creating Advanced Business Application Programming (ABAP) reports and dialogue programs, as well as navigating various mySAP Enterprise Resource Planning (ERP) transactions needed by ABAP developers. The case requires students to apply a wide variety…
Descriptors: Programming Languages, Programming, Case Method (Teaching Technique), Business
Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures
Chatzopoulou, D. I.; Economides, A. A. – Journal of Computer Assisted Learning, 2010
This paper presents Programming Adaptive Testing (PAT), a Web-based adaptive testing system for assessing students' programming knowledge. PAT was used in two high school programming classes by 73 students. The question bank of PAT is composed of 443 questions. A question is classified in one out of three difficulty levels. In PAT, the levels of…
Descriptors: Student Evaluation, Prior Learning, Programming, High School Students
Cabot, Jordi; Tisi, Massimo – Computer Science Education, 2011
Model-Driven Engineering (MDE) is changing the way we build, operate, and maintain our software-intensive systems. Several projects using MDE practices are reporting significant improvements in quality and performance but, to be able to handle these projects, software engineers need a set of technical and interpersonal skills that are currently…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Engineering
Ocker, Rosalie; Rosson, Mary Beth; Kracaw, Dana; Hiltz, S. Roxanne – ACM Transactions on Computing Education, 2009
Information technology teams are often partially distributed teams (PDTs). A PDT consists of two or more subteams that are separated geographically. This article describes research focused on the use of PDTs to engage students in "real world" IT team learning about the subject matter while also teaching them the skills they will need to work in…
Descriptors: Distance Education, Global Approach, Teamwork, Learning Modules
Colace, Francesco; De Santo, Massimo; Gaeta, Matteo – Interactive Technology and Smart Education, 2009
Purpose: The development of adaptable and intelligent educational systems is widely considered one of the great challenges in scientific research. Among key elements for building advanced training systems, an important role is played by methodologies chosen for knowledge representation. In this scenario, the introduction of ontology formalism can…
Descriptors: Electronic Learning, Knowledge Representation, Bayesian Statistics, Mathematics
Pribela, Ivan; Ivanovic, Mirjana; Budimac, Zoran – British Journal of Educational Technology, 2009
This paper discusses Svetovid, cross-platform software that helps instructors to assess the amount of effort put into practical exercises and exams in courses related to computer programming. The software was developed as an attempt at solving problems associated with practical exercises and exams. This paper discusses the design and use of…
Descriptors: Computer Software, Prevention, Classroom Techniques, Student Behavior
Higgins, Colin A.; Bligh, Brett; Symeonidis, Pavlos; Tsintsifas, Athanasios – Computers & Education, 2009
The CourseMarker system has been used to assess free-response computer based assessment (CBA) exercises since 1998. The aim of the studies reported here was to evaluate the feasibility and usefulness of developing and deploying diagram-based exercises using DATsys, an authoring environment for diagram-based CBA, together with CourseMarker.…
Descriptors: Undergraduate Students, Formative Evaluation, Computer Assisted Testing, Questionnaires
Rajala, Teemu; Laakso, Mikko-Jussi; Kaila, Erkki; Salakoski, Tapio – Journal of Information Technology Education, 2008
Program visualization is one of the various methods developed over the years to aid novices with their difficulties in learning to program. It consists of different graphical--often animated--and textual objects, visualizing the execution of programs. The aim of program visualization is to enhance students' understanding of different areas of…
Descriptors: College Instruction, College Students, Control Groups, Visualization
Liu, Chao-Lin; Lin, Jen-Hsiang; Wang, Yu-Chun – Online Submission, 2010
The authors report an implemented environment for computer-assisted authoring of test items and provide a brief discussion about the applications of NLP techniques for computer assisted language learning. Test items can serve as a tool for language learners to examine their competence in the target language. The authors apply techniques for…
Descriptors: Cloze Procedure, Listening Comprehension, Test Items, Foreign Countries