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Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
Cox, Andrew M.; Vasconcelos, Ana Cristina; Holdridge, Peter – Assessment & Evaluation in Higher Education, 2010
Creation of multimedia (MM) could be a valuable diversification of assessment methods within non-technical modules. The apparent popularity of sites based on user-generated video content such as YouTube and also of podcasting suggests that relevant skills and interest are becoming more mainstream. Translating book learned knowledge into visual…
Descriptors: Foreign Countries, Student Evaluation, Action Research, Program Effectiveness
Guidry, Kevin R.; BrckaLorenz, Allison – EDUCAUSE Quarterly, 2010
This study extends the research into faculty and student use of contemporary academic technologies. The goals of the study are threefold. First, the study aims to unpack which technologies students and faculty use, and how often. Second, it aims to understand their experiences in the contexts in which they live them. Finally, it explores the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Management Systems
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Ritzhaupt, Albert D.; Ndoye, Abdou; Parker, Michele A. – Journal of Digital Learning in Teacher Education, 2010
With the explosive growth of e-portfolios in teacher preparation programs, it is essential for administration and other relevant stakeholders to understand the student perspective of e-portfolios' organizational uses. This article describes the validation of the modified Electronic Portfolio Student Perspective Instrument (EPSPI). The analysis…
Descriptors: Portfolios (Background Materials), Preservice Teachers, Student Attitudes, Factor Analysis
Hong, Wang – Online Submission, 2008
Abstract: As one of the Web 2.0 tools, blogs are widely used in US education. This paper gives a brief overview of blogs such as advantages, disadvantages, and major software for creating blogs, and then it reviews some EduBlogs, its usage, and examples in US education. The purpose is to motivate more educators to use blogs in teaching and…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Internet
Evans, Michael A.; Johri, Aditya – Journal of Computing in Higher Education, 2008
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Descriptors: Higher Education, Educational Technology, Social Environment, Cognitive Development
Bacci, Tina – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2008
In this article, the author provides technology-based techniques for prewriting invention and drafting that offer students new ways to look at and think about writing topics and tasks. Rather than creating electronic versions of existing paper-and-pencil invention strategies, the author suggests strategies using commonly owned and used computer…
Descriptors: Technology Integration, Educational Technology, Writing Instruction, Computer Software
Schlitz, Stephanie A.; O'Connor, Margaret; Pang, Yanhui; Stryker, Deborah; Markell, Stephen; Krupp, Ethan; Byers, Celina; Jones, Sheila Dove; Redfern, Alicia King – International Journal of Teaching and Learning in Higher Education, 2009
This article describes how a diverse, interdisciplinary team of faculty formed a topic-based faculty learning community. Following an introduction to faculty learning communities and a brief discussion of their benefit to faculty engaged in the process of adopting new technology, we explain how our team, through a competitive mini-grant…
Descriptors: Training, Educational Technology, Internet, Faculty Development
Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
Thomas, Michael K.; Barab, Sasha A.; Tuzun, Hakan – Journal of Educational Computing Research, 2009
This study examined the tensions surrounding the implementation of a technology-rich educational innovation called Quest Atlantis (QA) in a local public elementary school. Three qualitative case studies of three classrooms implementing the innovation and a subsequent cross-case analysis were undertaken to illuminate: 1) the reasons why teachers…
Descriptors: Educational Innovation, Educational Technology, Case Studies, Elementary Schools
Kervin, Lisa; Mantei, Jessica – Technology, Pedagogy and Education, 2009
The changing nature of literacy is well documented within the literature, challenging educators to examine their pedagogies in light of the needs of learners in the current climate. The development and creation of non-linear texts within primary classrooms is of current interest as they reflect the types of texts accessed and created by users of…
Descriptors: Literacy, Elementary School Students, Case Studies, Writing Instruction
Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2009
This study examined the effects of the digital storytelling experience on pre-service teachers' self-efficacy towards educational technology. Additionally, this study examined professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology…
Descriptors: Self Efficacy, Technology Integration, Educational Technology, Preservice Teachers
Umpstead, Bruce – Principal Leadership, 2009
This article discusses the rise of online learning and describes how educators in Michigan are doing their part to harness the power of online learning to transform today's high school students into lifelong learners, a key component of students' long-term success in the global economy. The author urges schools to prepare for the growing demand in…
Descriptors: Electronic Learning, Online Courses, Computer Software, Teacher Shortage

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