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Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
Johnson, E. Marcia; Cowie, Bronwen; De Lange, Willem; Falloon, Garry; Hight, Craig; Khoo, Elaine – Australasian Journal of Educational Technology, 2011
In response to recent social, economic, and pedagogical challenges to tertiary-level teaching and learning, universities are increasingly investigating and adopting e-learning as a way to engage and motivate students. This paper reports on the first year of a two-year (2009-2010) qualitative multiple case study research project in New Zealand.…
Descriptors: Foreign Countries, Case Studies, Adoption (Ideas), Program Implementation
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
Johnson, Doug – Jossey-Bass, An Imprint of Wiley, 2012
This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, "The Classroom Teacher's Technology Survival Guide" is replete with practical tips teachers can easily use to engage their students and make their…
Descriptors: Educational Strategies, Elementary Secondary Education, Educational Technology, Technology Integration
Vincent, Tony; van't Hooft, Mark – Social Education, 2007
In this article, the authors discuss podcasting and provide ways on how to create podcasts. A podcast is an audio or video file that is posted on the web that can easily be cataloged and automatically downloaded to a computer or mobile device capable of playing back audio or video files. Podcasting is a powerful tool for educators to get students…
Descriptors: Internet, Technology Integration, Hypermedia, Instructional Innovation
Hudson, Siobhan; Kadan, Sarah; Lavin, Karen; Vasquez, Tylita – Online Submission, 2010
The students of the targeted fourth, fifth, sixth, and ninth grade classes exhibited difficulties with number sense that interfered with understanding and recall of basic math facts. Evidence for the existences of the problem included teacher observation, test scores, and student and teacher surveys. The research participants included 42 children…
Descriptors: Intervention, Grades (Scholastic), Action Research, Observation
Morueta, Ramon Tirado; Igado, Manuel Fandos; Gomez, J. Ignacio Aguaded – Online Submission, 2010
This work, part of the Spanish government's National I + D Plan 2004/07, entitled "Observatics: the implementation of free software in ICT centres in Andalusia: an analysis of its effect on the teaching-learning process", aims to describe the most recent impact of online communication technologies on education in Andalusia (Spain),…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Software, Qualitative Research
Makoe, Mpine – Open Learning, 2010
The aim of this paper is to investigate the pedagogical suitability of using cell phones to enhance learning through social interaction in distance education. Social interaction was used as a conceptual framework to explore the potential for using "MXit"--a cell-phone instant messaging system--to support and enhance learning for distance…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, College Students
Fluck, Andrew; Pullen, Darren; Harper, Colleen – Australasian Journal of Educational Technology, 2009
Electronic supported assessment or e-Assessment is a field of growing importance, but it has yet to make a significant impact in the Australian higher education sector (Byrnes & Ellis, 2006). Current computer based assessment models focus on the assessment of knowledge rather than deeper understandings, using multiple choice type questions,…
Descriptors: Computer Assisted Testing, Computer Software, Program Effectiveness, Information Technology
Frohberg, D.; Goth, C.; Schwabe, G. – Journal of Computer Assisted Learning, 2009
This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control,…
Descriptors: Handheld Devices, Distance Education, Program Descriptions, Computer Mediated Communication
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Prins, Frans J.; Nadolski, Rob J.; Berlanga, Adriana J.; Drachsler, Hendrik; Hummel, Hans G. K.; Koper, Rob – Educational Technology & Society, 2008
For competences development of learners and professionals, target competences and corresponding competence development opportunities have to be identified. Personal Recommender Systems (PRS) provide personal recommendations for learners aimed at finding and selecting learning activities that best match their needs. This article argues that a…
Descriptors: Learning Activities, Prior Learning, Standards, Foreign Countries
Friel, Terri; Britten, Jody; Compton, Beverly; Peak, Amy; Schoch, Kurt; VanTyle, W. Kent – Computers & Education, 2009
The pace of technology adoption by university faculty is often slow. Slow faculty technology adoption may result from fear of failure, disinterest, or aversion to change. However, in 2007 we experienced a different faculty response while training faculty for technology-enhanced teaching at Butler University. During a technology upgrade of…
Descriptors: Educational Technology, Faculty Development, Teaching Methods, Adoption (Ideas)
Hayes, Sandy, Ed. – Voices from the Middle, 2007
Technology training usually suffers from a two-pronged problem. First, the demonstration content is so simple that when we use the new technology in our classrooms and something goes wrong (and it will), we abandon it, blaming the technology. Second, no one teaches us how to troubleshoot those inevitable glitches. Hayes offers some practical tips…
Descriptors: Educational Technology, Technology Integration, Computer Literacy, Computer Uses in Education

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