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What Works Clearinghouse, 2010
"PLATO[R] Achieve Now" is a software-based curriculum for the elementary and middle school grades. Instructional content is delivered via the PlayStation Portable (PSP[R]) system, allowing students to access learning materials in various settings. Software-based assessments are used to customize individual instruction, allowing students…
Descriptors: Educational Research, Elementary School Mathematics, Secondary School Mathematics, Computer Software
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Baccaglini-Frank, Anna; Mariotti, Maria Alessandra – International Journal of Computers for Mathematical Learning, 2010
Research has shown that the tools provided by dynamic geometry systems (DGSs) impact students' approach to investigating open problems in Euclidean geometry. We particularly focus on cognitive processes that might be induced by certain ways of dragging in Cabri. Building on the work of Arzarello, Olivero and other researchers, we have conceived a…
Descriptors: Cognitive Processes, Geometry, Models, Interviews
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Wang, Feng; Kinzie, Mable B.; McGuire, Patrick; Pan, Edward – Early Childhood Education Journal, 2010
Children naturally explore and learn about their environments through inquiry, and computer technologies offer an accessible vehicle for extending the domain and range of this inquiry. Over the past decade, a growing number of interactive games and educational software packages have been implemented in early childhood education and addressed a…
Descriptors: Early Childhood Education, Inquiry, Young Children, Computer Software
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Ross, John A.; Bruce, Catherine D.; Sibbald, Timothy M. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2011
Studies incorporating technology into the teaching of trigonometry, although sparse, have demonstrated positive effects on student achievement. The optimal sequence for integrating technology with teacher-led mathematics instruction has not been determined. Our research investigated whether technology has a greater impact on student achievement…
Descriptors: Educational Technology, Grade 11, Trigonometry, Mathematics Instruction
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Smith, Marissa L.; Cline, Mark A. – Journal of Science Education and Technology, 2011
Radford University was recently configured with a campus-wide wireless local area network. Using these new capabilities, a classroom-based Honors section of Concepts of Biology was conducted solely using electronic technologies (paper was never transferred from professor to student). To accomplish this, students used common software and freeware.…
Descriptors: Biology, Instructional Effectiveness, Computer Software, Educational Technology
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Chuang, Hui-Ya; Ku, Heng-Yu – Educational Media International, 2011
The purpose of this study was to examine second language learners' learning achievement and attitudes toward two different types of dual coding designs (text group: image plus on-screen text versus narration group: image plus narration) in Chinese character acquisition. A total of 66 college students who did not have prior knowledge of the Chinese…
Descriptors: Second Language Learning, Educational Technology, Computer Software, Instructional Design
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Uysal, Murat Pasa – Turkish Online Journal of Distance Education, 2012
Developments in computer and information technologies continue to give opportunities for designing advanced E-learning systems while entailing objective and technical evaluation methodologies. Design and development of E-learning systems require time-consuming and labor-intensive processes; therefore any decision about these systems and their…
Descriptors: Educational Technology, Information Technology, Computer System Design, Decision Support Systems
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McMurray, Sharon – Journal of Research in Special Educational Needs, 2013
This paper evaluates the impact of Lexia Reading software on the progress of children experiencing reading difficulties in four Northern Ireland Schools. The program is designed to raise reading standards through a phonics-based approach to learning to read. A key feature of the software is the use of an "assessment without testing"…
Descriptors: Foreign Countries, Computer Software, Reading Difficulties, Reading Instruction
Chikatla, Suhana Benny Prasad – ProQuest LLC, 2010
The purpose of the study was to explore similarities and differences among the American and Indian participants in their preference, use, performance accuracy, and performance time in reading and interpreting embellished 3D and simple 2D charts. The participants for this study consisted of 100 American and 100 Indian students studying at a…
Descriptors: Indians, Charts, Program Effectiveness, Cultural Differences
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Adi, Erwin; Aditya, I Gde Made Krisna; Citrawati, Meriyana – Journal of Information Technology Education, 2010
Learning physical activities such as sports and games is expensive and time-consuming. A common advice is "repetition makes perfection," which implies that wrong actions must soon be noticed and avoided. A knowledgeable tutor is often required to provide good feedback for that purpose. However, this facility is available only for those…
Descriptors: Physical Activities, Computer Assisted Instruction, Computer Software, Basic Skills
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What Works Clearinghouse, 2010
The combination of "Carnegie Learning Curricula and Cognitive Tutor[R] Software" merges algebra textbooks with interactive software developed around an artificial intelligence model that identifies strengths and weaknesses in an individual student's mastery of mathematical concepts. The software customizes prompts to focus on areas in…
Descriptors: Computer Software, Computer Assisted Instruction, Algebra, Mathematics Instruction
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O'Brien, Myles – The EUROCALL Review, 2012
The Mango Suite is a set of three freely downloadable cross-platform authoring programs for flexible network-based CALL exercises. They are Adobe Air applications, so they can be used on Windows, Macintosh, or Linux computers, provided the freely-available Adobe Air has been installed on the computer. The exercises which the programs generate are…
Descriptors: Web Based Instruction, Computer Software, Error Correction, Feedback (Response)
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Al-Qudah, Fatima Zaki Mohammad – Journal of College Teaching & Learning, 2012
The purpose of this research is to investigate the effect of using computer- assisted programs for teaching English pronunciation on students' performance in English Language pronunciation in Jordanian universities. To achieve the purpose of the study, a pre/post-test was constructed to measure students' level in English pronunciation. The sample…
Descriptors: Academic Achievement, Pronunciation, Program Effectiveness, Statistical Analysis
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