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Edwards, Michael Todd; Phelps, Steve – Mathematics Teacher, 2008
Data analysis plays a prominent role in various facets of modern life: Schools evaluate and revise programs on the basis of test scores; policymakers make decisions on the basis of information gleaned from polling data; supermarkets stock shelves on the basis of data collected at checkout lanes. Data analysis provides teachers with new tools and…
Descriptors: Visualization, Data Analysis, Mathematical Concepts, Probability
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Peer reviewedArmstrong, C. J. – Education for Information, 1984
Discusses motives behind development of teaching aids to introduce library science students to online searching, range of such aids the College of Librarianship Wales has developed, and describes a microcomputer package which comprises a computer assisted instruction module to familiarize students with DIALOG and an emulation which allows online…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval
Berkovits, Ilona; Hancock, Gregory R. – 2000
A simulation study compared three methods of estimating parameters within structural equation models (SEM) with polytomous variables. These methods appear in three SEM computer software packages: (1) LISREL (Joreskog and Sorbom, 1996) with PRELIS (Joreskog and Sorbom); (2) EQS (Bentler, 1995); and (3) the new Mplus (Muthen and Muthen, 1998). The…
Descriptors: Computer Software, Estimation (Mathematics), Simulation, Structural Equation Models
Peer reviewedChan, Fong; And Others – Rehabilitation Counseling Bulletin, 1990
Reviews efforts to develop computer-based, case-management simulations for use in training rehabilitation counselors. Describes exemplary systems. Discusses issues related to research and development of computer software in case-management training. (Author)
Descriptors: Computer Simulation, Computer Software, Counselor Training, Rehabilitation Counseling
Foster, Andrea L. – Chronicle of Higher Education, 2007
Immersive Education is a multimillion-dollar project devoted to build virtual-reality software exclusively for education within commercial and nonprofit fantasy spaces like Second Life. The project combines interactive three-dimensional graphics, Web cameras, Internet-based telephony, and other digital media. Some critics have complained that…
Descriptors: Video Games, Fantasy, Computer Software, Foreign Countries
Moen, David H.; Powell, John E. – American Journal of Business Education, 2008
Using Microsoft® Excel, several interactive, computerized learning modules are developed to illustrate the Central Limit Theorem's appropriateness for comparing the difference between the means of any two populations. These modules are used in the classroom to enhance the comprehension of this theorem as well as the concepts that provide the…
Descriptors: Learning Modules, Computer Simulation, Classroom Techniques, Concept Teaching
Bolton, Kim; Saalman, Elisabeth; Christie, Michael; Ingerman, Ake; Linder, Cedric – Chemistry Education Research and Practice, 2008
The publicly available free computer program, "SimChemistry," was used as an active learning tool in the chemical engineering curriculum at the University College of Boras, Sweden. The activity involved students writing their own simulation programs on topics in the area of molecular structure and interactions. Evaluation of the learning…
Descriptors: Foreign Countries, Learning Experience, Chemical Engineering, Science Curriculum
Bell, Randy L.; Trundle, Kathy Cabe – Journal of Research in Science Teaching, 2008
This study described the conceptual understandings of 50 early childhood (Pre-K-3) preservice teachers about standards-based lunar concepts before and after inquiry-based instruction utilizing educational technology. The instructional intervention integrated the planetarium software "Starry Night Backyard[TM]" with instruction on moon phases from…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Astronomy
Meier, Debra K.; Reinhard, Karl J.; Carter, David O.; Brooks, David W. – Journal of Science Education and Technology, 2008
Worked examples have been effective in enhancing learning outcomes, especially with novice learners. Most of this research has been conducted in laboratory settings. This study examined the impact of embedding elaborated worked example modeling in a computer simulation practice activity on learning achievement among 39 undergraduate students…
Descriptors: Undergraduate Students, Computer Simulation, Transfer of Training, Prior Learning
Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5

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