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Prayaga, Chandra – Physics Education, 2008
A simple interface between VPython and Microsoft (MS) Office products such as Word and Excel, controlled by Visual Basic for Applications, is described. The interface allows the preparation of content-rich, interactive learning environments by taking advantage of the three-dimensional (3D) visualization capabilities of VPython and the GUI…
Descriptors: Computer Assisted Instruction, Visualization, Scientific Concepts, Computer Software
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Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
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Pennock, Robert T. – McGill Journal of Education, 2007
Because evolution in natural systems happens so slowly, it is difficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software…
Descriptors: Undergraduate Students, Scientific Principles, Computer Software, Evolution
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Hamann, Jerry C.; Jacquot, Raymond G. – CoED, 1985
Discusses development of an analog simulation program for microcomputers similar to those available on mainframe computers. The program is interactive, more user-friendly than batch mode mainframe simulators in use, and has user help, error detection, and medium resolution graphics for presentation of system responses. (JN)
Descriptors: Computer Simulation, Computer Software, Engineering, Engineering Education
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Fields, Carl – CoED, 1984
A brief package of subroutines (which can be typed in 15 minutes) enables a standard Apple II Plus, IIc, or IIe microcomputer to simulate a pen-plotter. Techniques for using this package in introductory engineering graphics courses are described. A sample program (which draws an oblique line) containing the subroutines is included. (Author/JN)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering Education
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Lloyd, Sandra; Idol-Maestas, Lorna – Teacher Education and Special Education, 1983
Two computer simulation programs have been developed as instructional aids for preparation of special education teachers: one to assist teachers of the mildly disabled in selecting precise, databased solutions to classroom learning and behavior problems and another to prepare teachers to use direct, curricular-based assessments and to evaluate…
Descriptors: Computer Software, Mild Disabilities, Simulation, Special Education Teachers
DeMars, Christine E. – 2002
Using simulated data, the MULTILOG and PARSCALE software packages were compared for their recovery of item and trait parameters under the graded response and generalized partial credit item response theory models. The shape of the latent population distribution (normal, skewed, or uniform) and the sample size (250 or 500) were varied. Parameter…
Descriptors: Computer Software, Item Response Theory, Simulation, Statistical Analysis
Rasmussen, Ole Elstrup; Jensen, Jorgen Aage – 2000
This report presents basic theoretical and methodological assumptions for investigating the relationship between competence and qualifications by means of simulation tasks. An analysis of the types of tasks that have been used in the study of problem solving psychology serves as a background for an exposition of the relationship between competence…
Descriptors: Competence, Computer Software, Educational Theories, Models
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Huntley, Joan S.; Partridge, Michael – Visible Language, 1992
Describes a computer program that gives Fluxus exhibition attendees an opportunity to experience the Flux objects in the spirit in which they were originally created. Suggests that the computer program provides a virtual approximation to the original art works without damaging them. (RS)
Descriptors: Art Activities, Art Appreciation, Art History, Computer Simulation
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
Demski, Jennifer – Campus Technology, 2009
According to the 2008 Community College Survey of Student Engagement (CCSSE): 82 percent of community college students surveyed have part-time jobs (and over half of this group works more than 20 hours a week); almost all (93 percent) reported commuting to campus and 21 percent said they spend between six and 20 hours a week in the commute;…
Descriptors: College Students, Community Colleges, Learner Engagement, Student Characteristics
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Chang, Kuo-En; Chen, Yu-Lung; Lin, He-Yan; Sung, Yao-Ting – Computers & Education, 2008
This paper describes the effects of learning support on simulation-based learning in three learning models: experiment prompting, a hypothesis menu, and step guidance. A simulation learning system was implemented based on these three models, and the differences between simulation-based learning and traditional laboratory learning were explored in…
Descriptors: Computer Simulation, Prompting, Physics, Science Laboratories
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Davidovitch, Lior; Parush, Avi; Shtub, Avy – Computers & Education, 2008
The results of empirical experiments evaluating the effectiveness and efficiency of the learning-forgetting-relearning process in a dynamic project management simulation environment are reported. Sixty-six graduate engineering students performed repetitive simulation-runs with a break period of several weeks between the runs. The students used a…
Descriptors: Experimental Groups, Control Groups, Learning Processes, Computer Simulation
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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