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Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Briggs, Derek C.; Wilson, Mark – Journal of Educational Measurement, 2007
An approach called generalizability in item response modeling (GIRM) is introduced in this article. The GIRM approach essentially incorporates the sampling model of generalizability theory (GT) into the scaling model of item response theory (IRT) by making distributional assumptions about the relevant measurement facets. By specifying a random…
Descriptors: Markov Processes, Generalizability Theory, Item Response Theory, Computation
Priore, Charles F., Jr.; Giannini, John L. – Journal of College Science Teaching, 2007
Librarians instruct students where to find information, but rarely demonstrate its management, while faculty have difficulty incorporating real-time laboratory experience with library research. This paper focuses on the development of a hands-on biology laboratory experiment in an introductory course that integrates bibliographic software into the…
Descriptors: Library Research, Laboratory Experiments, Introductory Courses, Computer Software
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Thissen, David; Wainer, Howard – 1984
Simulation studies of the performance of (potentially) robust statistical estimation produce large quantities of numbers in the form of performance indices of the various estimators under various conditions. This report presents a multivariate graphical display used to aid in the digestion of the plentiful results in a current study of Item…
Descriptors: Computer Software, Data Interpretation, Estimation (Mathematics), Graphs
Peer reviewedMuthen, Bengt; And Others – Psychometrika, 1987
A general latent variable model allows for maximum likelihood estimation with missing data. LISREL and LISCOMP programs may be used to carry out this estimation. Simulated data were generated. The proposed Full, Quasi-Likelihood estimator was found to be superior to listwise present quasi-likelihood and pairwise present approaches. (Author/GDC)
Descriptors: Computer Simulation, Computer Software, Factor Analysis, Mathematical Models
Peer reviewedEstes, Charles R. – Simulation & Gaming, 1994
Discusses theoretical versus applied science and the use of the scientific method for analysis of social issues. Topics addressed include the use of simulation and modeling; the growth in computer power, including nanotechnology; distributed computing; self-evolving programs; spiritual matters; human engineering, i.e., molding individuals;…
Descriptors: Computer Software, Microcomputers, Scientific Methodology, Simulation
Mihas, Pavlos – Physics Education, 2003
The motion of a magnet through a coil is analysed through a model of magnetic monopoles. The magnetic flux of a monopole passing through a loop is explained and also its rate of change. By a superposition of voltages produced by the monopoles on the coils the shape of the voltage versus time graph is explained. Also examined is the interaction of…
Descriptors: Computer Simulation, Energy, Magnets, Computer Software
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
Asparouhov, Tihomir; Muthen, Bengt – Structural Equation Modeling: A Multidisciplinary Journal, 2009
Exploratory factor analysis (EFA) is a frequently used multivariate analysis technique in statistics. Jennrich and Sampson (1966) solved a significant EFA factor loading matrix rotation problem by deriving the direct Quartimin rotation. Jennrich was also the first to develop standard errors for rotated solutions, although these have still not made…
Descriptors: Structural Equation Models, Testing, Factor Analysis, Research Methodology
Nordstokke, David W.; Zumbo, Bruno D. – Journal of Educational Research & Policy Studies, 2007
The central messages of this paper are that (a) unequal variances may be more prevalent than typically imagined in educational and policy research, and (b) when considering tests of equal variances one needs to be cautious about what is being referred to as "Levene's test" because Levene's test is actually a family of techniques. Depending on…
Descriptors: Statistical Analysis, Educational Policy, Educational Research, Computer Software

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