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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – Journal of New Approaches in Educational Research, 2024
Virtual laboratories and simulations have emerged as innovative solutions for science teaching. However, existing resources have various limitations and constraints including cognitive load/mental burden and limited coverage of all necessary steps in scientific inquiry, focusing mainly on the experimental simulation. To bridge this gap and address…
Descriptors: Preservice Teachers, Student Attitudes, Computer Software, Handheld Devices
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Xie, Yanna; Gao, Genghe; Niu, Ning; Wang, Yuchan – Journal of Geography in Higher Education, 2023
This paper reports the practice of using the Mobile QQ and Oruxmaps mobile apps to assist in teaching general geology field practice and the results of evaluation experiments. A student subjective judgment questionnaire and a field test were used to obtain the experimental results. The key findings suggest that the proposed method has a…
Descriptors: Handheld Devices, Telecommunications, Geology, Field Studies
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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Anne-Marie Cederqvist – Journal of Technology and Teacher Education, 2023
The aim of this paper is to review empirical research on ways to use Augmented Reality (AR) as a pedagogical tool in science teacher education and to identify possibilities and limitations. A literature search was conducted based on published articles in peer-reviewed journals between 2010 and 2023. Eighty-two research articles were screened at…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Science Teachers
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Sarah Ransdell – Distance Learning, 2023
Ransdell and Rieck (2020) found that distance learning was a physical and mental challenge in the first year of the COVID-19 pandemic. The present study compares Zoom, Canvas, and smartphone use from 2020 to 2023, when the COVID-19 pandemic has receded. For many students, phones are used more and larger devices less. Students who realize that…
Descriptors: Handheld Devices, Telecommunications, COVID-19, Pandemics
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Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
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Jularlark, Sengdavnah; Chatwattana, Pinanta; Piriyasurawong, Pallop – Journal of Education and Learning, 2021
The objectives of this research were as follows: 1) To study, analyze, synthesize documents and researches related to the architecture of an information system for public relations via mobile application using in-depth user experience for proactive perception of information, 2) Design the architecture of an information system for public relations…
Descriptors: Information Systems, Public Relations, Telecommunications, Handheld Devices
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Hughes, Stephen; Gurung, Som – Physics Education, 2021
Huygens' principle in which every point on a propagating wave acts like a point source of radiation is a foundation principle of physics. Normally, Huygens' principle is demonstrated by passing a wave, for example a water or light wave through an aperture comparable in size to the wavelength. In this paper, an experiment is described in which a…
Descriptors: Physics, Science Instruction, Teaching Methods, Scientific Principles
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Riad, A. B. M. Kamrul; Islam, Md Saiful; Shahriar, Hossain; Zhang, Chi; Valero, Maria; Sneha, Sweta; Ahamed, Sheikh – Information Systems Education Journal, 2021
Mobile device security has become increasingly important in mobile computing. Since the mobile devices and applications are growing rapidly, the security threats are intensified due to mobile app flaws and lack of security consideration in early stages of software development. The unsecure software development process creates a serious weak path…
Descriptors: Handheld Devices, Computer Security, Computer Software, Computer Science Education
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Levin, Michael E.; Hicks, Elizabeth T.; Krafft, Jennifer – Journal of American College Health, 2022
Objectives: College counseling centers face significant challenges meeting the mental health needs of their students and waitlists are common. Mobile apps offer a promising solution to increase access to resources while students wait for services. Methods: This pilot randomized controlled trial evaluated the feasibility and acceptability of a…
Descriptors: School Counseling, College Students, Coping, Mental Health
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Hee Jin Bang; Eric Setoguchi; Alison Mackey; Akiko Fujii – Studies in Second Language Acquisition, 2024
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children's proficiency with and willingness to use mobile devices anytime,…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Computer Software
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Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
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