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Buffington, Melanie L. – Computers in the Schools, 2008
Web 2.0 has the potential to dramatically affect educational practices in a variety of ways. Within the field of art education, students and teachers can utilize Web 2.0 to further student understanding and art-making. The potential for students to create the Web is an aspect of Web 2.0 that is particularly well suited for an art classroom.…
Descriptors: Art Education, Educational Practices, Internet, Art Activities
Caballe, Santi, Ed.; Xhafa, Fatos, Ed.; Daradoumis, Thanasis, Ed.; Juan, Angel A., Ed. – Information Science Reference, 2009
Over the last decade, the needs of educational organizations have been changing in accordance with increasingly complex pedagogical models and with the technological evolution of e-learning environments with very dynamic teaching and learning requirements. This book explores state-of-the-art software architectures and platforms used to support…
Descriptors: Electronic Learning, School Activities, Field Studies, Educational Technology
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
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Abramovich, Sergei; Brouwer, Peter – Journal of Computers in Mathematics and Science Teaching, 2009
This paper was developed with the goal of enhancing the mathematical preparation of secondary school teachers in the technological paradigm. It shows how two-variable inequalities can be utilized as models for the construction of geometric objects using the software Graphing Calculator 3.5 (produced by Pacific Tech) as a relation grapher. An…
Descriptors: Secondary School Teachers, Geometric Concepts, Mathematics Instruction, Mathematics Education
Weller, Aliece M.; Bickar, John C.; McGuinness, Paul – Learning & Leading with Technology, 2008
The convenient format, delivery, and accessibility of information offered by podcasting has made it a hot new trend. One of its limitations in educational applications, however, is its implementation primarily as a push technology--one that simply feeds users information. Podcasts tend to focus listeners inward and rarely encourage human…
Descriptors: Field Trips, Cooperation, Interaction, Educational Technology
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Peng, Hsinyi; Chou, Chien; Chang, Chun-Yu – Educational Technology & Society, 2008
Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is evolving. In this study, we re-visit the interactivity concept and its applications for interactive function design in a ubiquitous-learning system (ULS). Further, we compare interactivity dimensions and…
Descriptors: Instructional Design, Computers, Virtual Classrooms, Computer Uses in Education
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
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Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
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El-Bishouty, Moushir M.; Ogata, Hiroaki; Yano, Yoneo – Educational Technology & Society, 2007
This paper introduces a ubiquitous computing environment in order to support the learners while doing tasks; this environment is called PERKAM (PERsonalized Knowledge Awareness Map). PERKAM allows the learners to share knowledge, interact, collaborate, and exchange individual experiences. It utilizes the RFID ubiquities technology to detect the…
Descriptors: Computer Uses in Education, Electronic Learning, Handheld Devices, Computer Software
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Glotzbach, Ronald J.; Mohler, James L.; Radwan, Jaime E. – Journal of Interactive Media in Education, 2009
Today's post-secondary students are technologically savvy and they expect faculty to use myriad web technologies for course delivery. This includes taking advantage of email, course web sites, and online learning communities. However, expectations now also include RSS, blogs, web- and pod-casting, extending the classroom experience to provide…
Descriptors: Web Sites, Electronic Publishing, Internet, Distance Education
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Mears, Derrick – Strategies: A Journal for Physical and Sport Educators, 2009
Many who have been in physical education for years may remember a world where technology was non-existent. The only teaching tools available to physical educators were athletic equipment and a gymnasium. However, the world during the past two decades has changed rapidly. The growth and development of technology has vastly expanded the…
Descriptors: Student Records, Physical Education, Physical Activities, Computer Software
Reynolds, Sally; Camilleri, Anthony Fisher – Online Submission, 2010
The 5 year KP-Lab project funded under the FP6 of the European Commission's Programme for Research and Technological Development is about developing theories, tools, practical models, and research methods that deliberately advance the ways in which knowledge is created and which help to transform knowledge practices in education and in the…
Descriptors: Scientific Research, Computer Mediated Communication, Information Technology, Teaching Methods
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Irving, Karen; Sanalan, Vehbi; Shirley, Melissa – Journal of Computers in Mathematics and Science Teaching, 2009
Case-study descriptions of secondary and middle school classrooms in diverse contexts provide examples of how teachers implement connected classroom technology to facilitate formative assessment in science instruction. Connected classroom technology refers to a networked system of handheld devices designed for classroom use. Teachers were…
Descriptors: Formative Evaluation, Computer Uses in Education, Physical Sciences, Science Instruction
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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