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Peer reviewedPaulson, Boyd C.; And Others – European Journal of Engineering Education, 1994
Describes MultiTool, a new programming shell for use in developing multimedia education and training applications with microcomputer-based software and videodisk-based images. Examines the objectives of the system and its limitations, analysis and design of a courseware module, and implementation details. (LZ)
Descriptors: Computer Software, Computer Software Development, Courseware, Engineering Education
Lavonen, Jari M.; Lattu, Matti; Meisalo, Veijo P. – Journal of Technology Education, 2001
Finnish eighth graders used computer control software to find creative solutions to technological problems. The learning environment encouraged problem-centered and creative approaches. More systematic teaching of programming skills before problem solving was recommended. (Contains 32 references.) (SK)
Descriptors: Computer Software, Creativity, Foreign Countries, Grade 8
Higgins, Colin A.; Gray, Geoffrey; Symeonidis, Pavlos; Tsintsifas, Athanasios – Journal on Educational Resources in Computing, 2005
This article reports on the design, implementation, and usage of the CourseMarker (formerly known as CourseMaster) courseware Computer Based Assessment (CBA) system at the University of Nottingham. Students use CourseMarker to solve (programming) exercises and to submit their solutions. CourseMarker returns immediate results and feedback to the…
Descriptors: Feedback (Response), Computer Uses in Education, Programming, Foreign Countries
Eichler, Marcelo Leandro; Xavier, Paulo Rafael; Araujo, Roberto Costa; Forte, Rafael Castro; Del Pino, Jose Claudio – Journal of Computers in Mathematics and Science Teaching, 2005
The goals of this paper are to describe some characteristics of the pedagogical project of the "Carbopolis" software and some programming solutions that were found during the computational implementation of this software. Relative to the first goal, some pedagogical features that are considered necessary to developing computerized learning…
Descriptors: Programming, Educational Technology, Computer Software, Learning Strategies
Challborn, Carl; Reimann, Teresa – International Review of Research in Open and Distance Learning, 2005
Report #27 in this series discussed the 'wiki' method of online information-sharing, and its educational uses. A wiki is browser-based collaborative writing environment, in which a community may amass and exchange information on a particular topic, and to which anyone may contribute without having Web programming skills. In the current study,…
Descriptors: Collaborative Writing, Programming, Web Sites, Editing
McFadden, Anna C.; Marsh, George E., II; Price, Barrie Jo – Computers in the Schools, 2002
The rapid growth of the Internet and intranets supports the infrastructure necessary for computer-based testing (CBT). The parallel growth of sophisticated computer programming and powerful computers offers new possibilities in testing, such as Computerized Adaptive Testing (CAT), where the responses of the subject dictate the nature of the test…
Descriptors: Computer Assisted Testing, Adaptive Testing, Formative Evaluation, Comparative Analysis
Cavus, Nadire; Ibrahim, Dogan – Journal of Educational Computing Research, 2007
The development of collaborative studies in learning has led to a renewed interest in the field of Web-based education. In this experimental study a highly interactive and collaborative virtual teaching environment has been created by supporting Moodle LMS with collaborative learning tool GREWPtool. The aim of this experimental study has been to…
Descriptors: Internet, Programming Languages, Web Based Instruction, Computer Software
Coelho, Wesley; Murphy, Gail – Journal on Educational Resources in Computing, 2007
Becoming a quality software developer requires practice under the guidance of an expert mentor. Unfortunately, in most academic environments, there are not enough experts to provide any significant design mentoring for software engineering students. To address this problem, we present a collaborative software design tool intended to maximize an…
Descriptors: Feedback (Response), Mentors, Computer Software, Engineering
Butz, Martin V.; Herbort, Oliver; Hoffmann, Joachim – Psychological Review, 2007
Autonomously developing organisms face several challenges when learning reaching movements. First, motor control is learned unsupervised or self-supervised. Second, knowledge of sensorimotor contingencies is acquired in contexts in which action consequences unfold in time. Third, motor redundancies must be resolved. To solve all 3 of these…
Descriptors: Memory, Redundancy, Motor Development, Psychomotor Skills
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Rodriguez-Artacho, Miguel; Verdejo Maillo, M. Felisa – Educational Technology & Society, 2004
This paper presents a reference framework to describe educational material. It introduces the PALO Language as a cognitive based approach to Educational Modeling Languages (EML). In accordance with recent trends for reusability and interoperability in Learning Technologies, EML constitutes an evolution of the current content-centered…
Descriptors: Learning Processes, Standards, Teaching Methods, Instructional Materials
Yang, Stephen J. H.; Chen, Irene Ya-Ling; Shao, Norman W. Y. – Educational Technology & Society, 2004
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding or adding comments to messages or articles posted by others, etc. Knowledge collaborators'…
Descriptors: Knowledge Management, Information Retrieval, Cooperative Learning, Documentation
Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies

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