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Gay, Pamela L.; Price, Aaron; Searle, Travis – Astronomy Education Review, 2007
Communications and mainstream media are entering a new age of on-demand content. As digital video recorders, like TiVo, change how we watch television, podcasts are taking the spoken word in its own on-demand direction. Astronomy podcasts allow listeners to get up-to-date content on a variety of topics ranging from what's in the sky to what's in…
Descriptors: Audiences, Astronomy, Educational Technology, Computer Uses in Education
Johanson, Joyce; Clark, Letha; Daytner, Katrina; Robinson, Linda – Center for Best Practices in Early Childhood Education, 2009
Accessing Curriculum through Technology Tools (ACTTT), a model development project, was developed and tested by staff of the Center for Best Practices in Early Childhood (the Center), a research and development unit within the College of Education and Human Services at Western Illinois University. The major goal of ACTTT was to develop,…
Descriptors: Elementary School Students, Disabilities, Educational Technology, Kindergarten
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
Michael Orey; Stephanie A. Jones; Robert Maribe Branch – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
Brick & Click Libraries: An Academic Library Symposium (13th, Maryville, Missouri, November 1, 2013)
Baudino, Frank, Ed.; Johnson, Carolyn, Ed.; Park, Sarag G., Ed. – Online Submission, 2013
Twenty-six scholarly papers and ten abstracts comprise the content of the thirteenth annual Brick and Click Libraries Symposium, held annually at Northwest Missouri State University in Maryville, Missouri. The proceedings, authored by academic librarians and presented at the symposium, portray the contemporary and future face of librarianship. The…
Descriptors: Academic Libraries, Conference Papers, Conferences (Gatherings), Library Science
Brasher, Andrew; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
This paper describes how digital talking books (DTBs) with embedded functionality for learners can be generated from content structured according to the OU OpenLearn schema. It includes examples showing how a software transformation developed from open source components can be used to remix OpenLearn content, and discusses issues concerning the…
Descriptors: Open Universities, Educational Resources, Costs, Web Sites
Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
Bennett, Kristin Redington; Cunningham, Ann C. – Journal of Computing in Teacher Education, 2009
Appropriate classroom assessment now tends to utilize formative measures with greater frequency, especially in the early grades and with learner groups at risk of not passing state-mandated standardized tests. Within the authentic context of an action research project, teacher candidates were given handheld computers equipped with data-collection…
Descriptors: Preservice Teachers, Research Projects, Action Research, Formative Evaluation
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Johnson, L.; Levine, A.; Smith, R.; Smythe, T. – New Media Consortium, 2009
The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the "Horizon Report: 2009 K-12…
Descriptors: Educational Technology, Teaching Methods, Creativity, Learning Processes
Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Woelk, Klaus – Journal of Chemical Education, 2008
Clickers are electronic response devices with which a student can remotely submit responses to questions or problems posed by a teacher. The problems are typically true-false or multiple-choice questions, but can also include numerical problems. Clicker devices are particularly popular in large-enrollment introductory science, technology,…
Descriptors: Introductory Courses, Learning Strategies, Problem Based Learning, Chemistry

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