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Babb, Kimberley A.; Ross, Craig – Computers & Education, 2009
The use of PowerPoint slides has become an almost ubiquitous practice in university classrooms, however little research has examined whether the timing of lecture slide availability to students (either before or after lecture) affects classroom behaviour or exam performance. Using a 2 (slide availability condition) x 2 (course type)…
Descriptors: Lecture Method, Cognitive Development, College Students, College Instruction
Viviano, Thomas A. – Online Submission, 2011
The impact of the No Child Left Behind Legislation has left Career and Technical Education searching for methods and strategies to infuse academics into their curriculum to help students, through a rigorous and integrated educational experience, develop competencies required for higher education and ultimately, work. Unfortunately, there were…
Descriptors: Core Curriculum, Federal Legislation, Standardized Tests, Computer Software
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Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
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Garcia, Alfonsa; Garcia, Francisco; Rodriguez, Gerardo; de la Villa, Agustin – International Journal for Technology in Mathematics Education, 2011
In recent years, a considerable number of teachers in Spain have been using DERIVE to teach math subjects in High Schools and Universities. This software has been used by the authors of this work as a support tool in Mathematics courses for Engineering. Since Texas Instruments does not support DERIVE, we were faced with finding an alternative…
Descriptors: Foreign Countries, Engineering Education, Teaching Methods, Computer Software
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Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Severance, Charles; Hanss, Ted; Hardin, Joseph – Technology, Instruction, Cognition and Learning, 2010
This paper describes how we can move from a single Learning Management System sc. as Sakai, Blackboard, Moodle, or Desire2Learn to a cooperating collection of networked learning content and tools. The move from a single silo of functionality to the ability to use tools from anywhere on the web will greatly increase the variety of tools available…
Descriptors: Management Systems, Teaching Methods, Learning Processes, Networks
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Suominen, Keiju – E-Learning and Digital Media, 2010
Based on research conducted as part of the project Learning by Design: creating pedagogical frameworks for knowledge building in the 21st century, funded by the Australian Research Council, the article explores the learning experiences of two students in a primary school in the Australian Capital Territory. In communities where ordinary citizens,…
Descriptors: Foreign Countries, Instructional Design, Science Instruction, Elementary School Students
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Cardenas-Claros, Monica S.; Gruba, Paul A. – CALICO Journal, 2010
Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…
Descriptors: Computer Software, Participative Decision Making, Second Language Learning, English (Second Language)
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Karlsson, Goran – International Journal of Computer-Supported Collaborative Learning, 2010
This case study reports on how students, working collaboratively, interpret and construct a written report of the events described in animated educational software. The analysis is based on video recordings of two upper-secondary-school students while they are endeavouring to construe an animated sequence of the mouldering process. How the…
Descriptors: Animation, Computer Software, Scientific Concepts, Educational Technology
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Lalley, James P.; Piotrowski, Phillip S.; Battaglia, Barbara; Brophy, Keith; Chugh, Kevin – International Journal of Environmental and Science Education, 2010
The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a…
Descriptors: Computer Simulation, Computer Assisted Instruction, Laboratory Procedures, Pretests Posttests
Byker, Erik Jon – ProQuest LLC, 2012
As India aspires to become the information and communication technology (ICT) leader in the world, the education of its children is a primary concern. While India's policymakers expect ICT to usher in promising education changes, there is a limited understanding of how computers are used and negotiated in India's schools. This dissertation is an…
Descriptors: Elementary Schools, Foreign Countries, Ethnography, Educational Technology
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Electronic Learning
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Kessler, Greg; Bikowski, Dawn; Boggs, Jordan – Language Learning & Technology, 2012
This study investigates Web-based, project oriented, many-to-many collaborative writing for academic purposes. Thirty-eight Fulbright scholars in an orientation program at a large Midwestern university used a Web-based word processing tool to collaboratively plan and report on a research project. The purpose of this study is to explore and…
Descriptors: Feedback (Response), Collaborative Writing, Writing Processes, Teaching Methods
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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