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Graham, Alison I.; Harner, Christie; Marsham, Sara – Assessment & Evaluation in Higher Education, 2022
Student frustration with the level and content of feedback is well-noted, especially in relation to new or unfamiliar assessment types. At the same time, students are often unlikely to engage with marking and feedback processes, including the use of rubrics or marking criteria before submission. The aim of this project was to build students'…
Descriptors: Student Evaluation, Evaluation Methods, Feedback (Response), Learner Engagement
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Chan, P.; Furlonger, B. E.; Leif, E. S.; D'Souza, L. A.; Phillips, K. J.; Di Mattia, M. – Educational and Developmental Psychologist, 2022
Objective: To evaluate the behaviour change techniques (BCT) of anxiety-related stand-alone apps accessible to individuals who wish to use apps to assist in the self-management of their anxiety. Methods: Apps that met the inclusion criterion were downloaded and subjected to content analysis. Specific categories were coded using the BCTTv1…
Descriptors: Behavior Change, Intervention, Anxiety, Self Management
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Darby, Kevin P.; Sederberg, Per B.; Sloutsky, Vladimir M. – Developmental Psychology, 2022
The ability to bind, or link, different aspects of an experience in memory undergoes protracted development across childhood. Most studies of memory binding development have assessed extraobject binding between an object and some external element such as another object, whereas little work has examined the development of intraobject binding, such…
Descriptors: Memory, Child Development, Developmental Stages, Color
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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Everson, Kimberlee C. – Journal of Statistics and Data Science Education, 2022
This study aims to identify some perceived gaps in a selection of statistical skills and software abilities of professors of education in United States colleges and universities. In addition to a general U. S. sample, a sample of education professors in Historically Black Colleges and Universities (HBCUs) was examined in order to understand their…
Descriptors: College Faculty, Teacher Competencies, Statistics, Computer Literacy
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Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
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Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
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Klinger, Marcel; Walter, Daniel – International Journal for Technology in Mathematics Education, 2022
Hardly any other topic is currently as much the focus of social and scientific interest as the use of digital media in educational contexts. In this project, we examine the user perspective. We will explore which findings can be generated from freely accessible user reviews within the app stores and on YouTube regarding users' personal…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Video Technology
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Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
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Ally, Said; Oreku, George – International Journal of Education and Development using Information and Communication Technology, 2022
The outbreak of the COVID-19 pandemic largely disrupted the continuity of educational delivery. Online learning was the prompt response by educators. However, this comes with a big question on the conduct of assessment. Running examinations traditionally is vulnerable to high security risks and administration costs. A precise mechanism to…
Descriptors: COVID-19, Pandemics, Electronic Learning, Information Systems
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Christopher E. Gomez; Marcelo O. Sztainberg; Rachel E. Trana – International Journal of Bullying Prevention, 2022
Cyberbullying is the use of digital communication tools and spaces to inflict physical, mental, or emotional distress. This serious form of aggression is frequently targeted at, but not limited to, vulnerable populations. A common problem when creating machine learning models to identify cyberbullying is the availability of accurately annotated,…
Descriptors: Video Technology, Computer Software, Computer Mediated Communication, Bullying
Pedro A. Fernandes; O´scar Passos; Maria J. Ramos – Journal of Chemical Education, 2022
The COVID-19 pandemic has brought many challenges to human beings, related to not only health and way of life but also teaching because of the interruption of the standard training at universities imposed by lockdowns. Concerning the latter, the academic community had to reinvent itself, in many ways, to carry on with prepandemic education. This…
Descriptors: COVID-19, Pandemics, Educational Technology, Computer Software
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Shobana R. Dissanayeke; Rebecca Lewis; Siobhan Swindells – Open Learning, 2024
A strategic priority for university educators is to ensure graduates have developed a range of transferable skills. An important skill required by employers is the development of digital capabilities. The COVID-19 pandemic necessitated the move of courses into blended formats which provided an opportunity for educators to redesign their modules to…
Descriptors: Assignments, Digital Literacy, Employment Potential, Blended Learning
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Yuko Hayashi; Yusuke Kondo; Yutaka Ishii – Innovation in Language Learning and Teaching, 2024
Purpose: This study builds a new system for automatically assessing learners' speech elicited from an oral discourse completion task (DCT), and evaluates the prediction capability of the system with a view to better understanding factors deemed influential in predicting speaking proficiency scores and the pedagogical implications of the system.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Japanese
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Casper J. D. Jensen; Teresa Cadierno – Language Learning Journal, 2024
The number of learners seeking to acquire an L2 by means of apps is ever-increasing. This study examined the effectiveness of using the app "Mondly" for the acquisition of L2 English vocabulary while accounting for differences in the acquisition of receptive and productive aspects of word knowledge. Twelve Danish young learners (aged…
Descriptors: Receptive Language, Expressive Language, Correlation, Computer Assisted Instruction
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