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Wood, Michael – Journal of Statistics Education, 2005
This article explores the uses of a simulation model (the two bucket story)--implemented by a stand-alone computer program, or an Excel workbook (both on the web)--that can be used for deriving bootstrap confidence intervals, and simulating various probability distributions. The strengths of the model are its generality, the fact that it provides…
Descriptors: Intervals, Computer Software, Robustness (Statistics), Probability
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Lee, Sik-Yum; Song, Xin-Yuan; Lee, John C. K. – Journal of Educational and Behavioral Statistics, 2003
The existing maximum likelihood theory and its computer software in structural equation modeling are established on the basis of linear relationships among latent variables with fully observed data. However, in social and behavioral sciences, nonlinear relationships among the latent variables are important for establishing more meaningful models…
Descriptors: Structural Equation Models, Simulation, Computer Software, Computation
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Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
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Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods
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Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
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la Velle, Linda Baggott; Wishart, Jocelyn; McFarlane, Angela; Brawn, Richard; John, Peter – Research in Science & Technological Education, 2007
This paper reports some of the findings from the science subject design initiative team in the ESRC Interactive Education Project at the University of Bristol. The subject culture of secondary school science, characterised by a content-laden curriculum and assessment, but also with a tradition and requirement for practical work, is briefly…
Descriptors: Secondary School Science, Science Teachers, Science Education, Foreign Countries
Hewett, Thomas T. – 1985
There are a number of areas in psychology where an electronic spreadsheet simulator can be used to study and explore functional relationships among a number of parameters. For example, when dealing with sensation, perception, and pattern recognition, it is sometimes desirable for students to understand both the basic neurophysiology and the…
Descriptors: Computer Simulation, Computer Software, Higher Education, Instructional Materials
Spencer, Mima – 1986
This Digest points out characteristics of quality computer software for children, describes different kinds of software, and suggests ways to get software for preview. The need to consider the purpose for which the software is to be used and the degree to which the software meets its stated goals is noted. Desirable software characteristics and…
Descriptors: Computer Software, Drills (Practice), Early Childhood Education, Elementary Education
Klein, Gary L. – 1988
This paper describes the use of video to provide a screenplay depiction of a proposed artificial intelligence software system. Advantages of such use are identified: (1) the video can be used to provide a clear conceptualization of the proposed system; (2) it can illustrate abstract technical concepts; (3) it can simulate the functions of the…
Descriptors: Artificial Intelligence, Computer Software, Computer System Design, Expert Systems
Finegold, Lawrence S.; And Others – 1984
The research and development project demonstrated the viability of a simulated training system to address training issues related to three-dimensional air intercept tactics and geometry, and resulted in the production of two videotapes for use in the United States Air Force Interceptor Weapons School. An introduction discusses the overall…
Descriptors: Animation, Computer Software, Display Systems, Instructional Materials
Hunt, Earl; Lansman, Marcy – 1984
This project was designed to construct a single theoretical framework for the analysis of problem solving and real time "attention and performance" behavior. The model was developed as a computer program. It was designed in a similar manner to that of various problem solving simulations that use the "production system"…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Computer Simulation
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Mihali, Raul; Sobh, Tarek – Journal of STEM Education: Innovations and Research, 2005
A problem that becomes increasingly obvious over time derives from purchasing and working with large scale, industrial type of manipulators. Primarily affected are higher level educational institutions, where manipulators are likely to be exposed to student projects that demand diversity in control strategies and various controlling software and…
Descriptors: Robotics, Simulation, Engineering, Engineering Education
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Thorsteinsson, Gisli; Page, Tom; Lehtonen, Miika – Journal of Educational Technology, 2006
The aim of a teacher is to guide a student or group of students to observe, do, and discover what is essential in the curriculum's content, and to create a comfortable context and emotional state for learning. This paper puts forward the theoretical underpinning and central aspects of the development and application of the orientation assistant…
Descriptors: Computer Simulation, Electronics, Technology Education, Computer Software
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