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Showing 121 to 135 of 1,432 results Save | Export
Lahiru Ariyananda – ProQuest LLC, 2022
DEVS (Discrete Event System Specification) is a formalism that was introduced in the mid-1970s by Bernard Zeigler, for modeling and analysis of discrete event systems. DEVS is essentially a formal mathematical language for specifying complex systems through models that can be simulated and has been executed in object-oriented software, DEVSJava…
Descriptors: Active Learning, Programming, Computer Software, Computer Science Education
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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Christine Ladwig; Dana Schwieger; Reshmi Mitra – Information Systems Education Journal, 2025
The rapid rise of AI use is creating some very serious legal and ethical issues such as bias, discrimination, inequity, privacy violations, and--as creators everywhere fear--theft of protected intellectual property. Because AI platforms "learn" by scraping training materials available online or what is provided to them through their…
Descriptors: Copyrights, Plagiarism, Intellectual Property, Computer Software
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Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
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Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
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Csapó, Gábor; Csernoch, Mária; Abari, Kálmán – Education and Information Technologies, 2020
In the modern, information driven society managing and handling data is unavoidable. The most common form of data handling is to organize data into tables and complete operations on them in spreadsheets. Sprego (Spreadsheet Lego) is a programming-oriented methodology focusing on schemata construction and authentic problem-solving working with only…
Descriptors: Instructional Effectiveness, Spreadsheets, Data Processing, Computer Software
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Gupta, Yash Munnalal; Kirana, Satwika Nindya; Homchan, Somjit; Tanasarnpaiboon, Supatcharee – Biochemistry and Molecular Biology Education, 2023
The COVID-19 pandemic has forced the Bioinformatics course to switch from on-site teaching to remote learning. This shift has prompted a change in teaching methods and laboratory activities. Students need to have a basic understanding of DNA sequences and how to analyze them using custom scripts. To facilitate learning, we have modified the course…
Descriptors: Programming Languages, Teaching Methods, Computer Software, Genetics
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Ryan Schwarz; H. Cigdem Bulut; Charles Anifowose – International Journal of Assessment Tools in Education, 2023
The increasing volume of large-scale assessment data poses a challenge for testing organizations to manage data and conduct psychometric analysis efficiently. Traditional psychometric software presents barriers, such as a lack of functionality for managing data and conducting various standard psychometric analyses efficiently. These challenges…
Descriptors: Educational Assessment, International Assessment, Psychometrics, Statistical Analysis
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Gabriella Coloyan Fleming; Michelle Klopfer; Andrew Katz; David Knight – Journal of Engineering Education, 2024
Background: Engineering curricula are built around faculty and accreditors' perceptions of what knowledge, skills, and abilities graduates will need in engineering careers. However, the people making these decisions may not be fully aware of what industry employers require for engineering graduates. Purpose/Hypothesis: The purpose of this study is…
Descriptors: Advertising, Job Applicants, Engineering, Engineering Education
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
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Fowler, Megan; Hallstrom, Jason; Hollingsworth, Joseph; Kraemer, Eileen; Sitaraman, Murali; Sun, Yu-Shan; Wang, Jiadi; Washington, Gloria – Informatics in Education, 2021
Computer science students often evaluate the behavior of the code they write by running it on specific inputs and studying the outputs, and then apply their comprehension to a more general understanding of the code. While this is a good starting point in the student's career, successful graduates must be able to reason analytically about the code…
Descriptors: Computer Science Education, Coding, Computer Software, Abstract Reasoning
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Gough, John – Australian Primary Mathematics Classroom, 2018
In fact, ever since Seymour Papert (famous in his later years for constructionism, a learning theory that married conceptual constructivism with concrete experience) created Logo programming, many schools have been coding using Logo, the educational computer programming software that has the famous 'turtle' on the computer screen. Importantly,…
Descriptors: Coding, Programming, Programming Languages, Computer Software
Kunemund, Rachel L.; Kennedy, Michael J.; Carlisle, Lindsay M.; VanUitert, Victoria J.; McDonald, Sean D. – Journal of Special Education Technology, 2022
All teachers need ongoing coaching that helps them recognize areas of strength and need for teaching students with disabilities. Unfortunately, the amount, quality, and speed with which teachers receive feedback from coaches, administrators, mentors, or other instructional leaders on their academic and behavior management practices is limited. In…
Descriptors: Faculty Development, Feedback (Response), Multimedia Materials, Coaching (Performance)
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