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Shireen Jamal Mohammed; Maryam Waleed Khalid – Language Testing in Asia, 2025
While over the last couple of years, there has been a growing investigation into the use of Artificial Intelligence (AI) within language learning, very little has been written regarding how such AI feedback influences the complex experiences of EFL learners in terms of motivation, foreign language peace of mind (FLPoM), trait emotional…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Software, English (Second Language)
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Okim Kang; Maria Kostromitina; Xun Yan; Ron I. Thomson; Talia Isaacs – Language Assessment Quarterly, 2025
There has been much debate in assessment research about the inclusion of Global English accents in high-stakes listening tests. This study explored test-takers' attitudes toward the inclusion of different English accents in the Duolingo English Test (DET) 2021 test version and their associations with listening test scores. One hundred sixty…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization
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Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
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Jill Oeding; Theresa Gunn; Jamie Seitz – Open Praxis, 2024
This quantitative study is designed to help educational institutions and instructors make informed decisions regarding the use of online proctoring software. The researchers studied the impact of proctoring software in online courses by comparing the final grades of two groups of online, undergraduate students who took the same online course with…
Descriptors: Supervision, Computer Software, Online Courses, Grades (Scholastic)
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Wong Sing Yun; Sarimah Surianshah – International Journal of Technology in Education, 2024
The emergence of innovative artificial intelligence (AI) technologies, such as ChatGPT, which was just released in November 2022, has the potential to significantly transform the current state of education. Put another way, learning is changing as a result of chatbots' personalized assistance, group discussions and collaborations, evaluations of…
Descriptors: Bibliometrics, Computer Software, Artificial Intelligence, Technology Uses in Education
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Ben Markey; David West Brown; Michael Laudenbach; Alan Kohler – Written Communication, 2024
ChatGPT and other LLMs are at the forefront of pedagogical considerations in classrooms across the academy. Many studies have spoken to the technology's capacity to generate one-off texts in a variety of genres. This study complements those by inquiring into its capacity to generate compelling texts at scale. In this study, we quantitatively and…
Descriptors: Content Analysis, Language Usage, Artificial Intelligence, Computer Software
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Hacer Türkoglu; Serpil Yalçinalp – Education and Information Technologies, 2024
Problem solving is one of the high-level thinking skills and essential in teaching mathematical concepts and procedures. The eye-tracking method allows educators to see and interpret different problem-solving behaviours of students. The purpose of this study was to investigate the problem-solving behaviours of university students based on eye…
Descriptors: Problem Solving, Eye Movements, Student Behavior, Geometry
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Xue Zhou; Lilian Schofield – Journal of Learning Development in Higher Education, 2024
This paper proposes a conceptual framework for integrating Artificial Intelligence (AI) into the curriculum. It builds on previous conceptual papers, which provided initial suggestions on integrating AI into teaching. The approach to developing the conceptual framework includes drawing on existing frameworks, AI literature, and case studies from…
Descriptors: Artificial Intelligence, Technological Literacy, Technology Integration, Curriculum Development
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Hanan Khalil; Danielle Pollock; Patricia McInerney; Catrin Evans; Erica B. Moraes; Christina M. Godfrey; Lyndsay Alexander; Andrea Tricco; Micah D. J. Peters; Dawid Pieper; Ashrita Saran; Daniel Ameen; Petek Eylul Taneri; Zachary Munn – Research Synthesis Methods, 2024
Objective: This paper describes several automation tools and software that can be considered during evidence synthesis projects and provides guidance for their integration in the conduct of scoping reviews. Study Design and Setting: The guidance presented in this work is adapted from the results of a scoping review and consultations with the JBI…
Descriptors: Automation, Computer Software, Synthesis, Protocol Analysis
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Lily Gao; María Eugenia López-Pérez; Iguácel Melero-Polo; Andreea Trifu – Studies in Higher Education, 2024
Chatbots have transformed educational practices, and ChatGPT represents a significant development in this domain. However, more research is needed to determine how user perceptions influence the overall user experience with ChatGPT. To address this gap, this study investigates the role of ChatGPT, a revolutionary artificial intelligence --…
Descriptors: Learning Experience, Artificial Intelligence, Technology Uses in Education, Usability
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Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
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J. Pablo Rosas Baldazo; Yasmín Á. Ríos-Solís; Romeo Sánchez Nigenda – Interactive Learning Environments, 2024
Learning path generation involves the computation of learning trajectories to personalize academic instruction to prevent school problems. The Educational Planning Problem (EPP) considers generating personalized learning paths by scheduling activities that satisfy expected grades while minimizing plans makespan. In this work, we propose two…
Descriptors: Study Habits, Scheduling, Time Management, Computer Software
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Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
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Rishwinder Singh Baidwan; Radhika; Rakesh Kumar – Journal of Educational Technology, 2024
Artificial intelligence technology has become widely used in many industries, including healthcare, agriculture, banking, social security, and home furnishings, due to the rise and development of this discipline. One of the newest areas of technology in the education industry is AI in Education, where extensive research supports instructional…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Models
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