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Sugar, William A. – Journal of Research on Computing in Education, 2001
Describes how novice software designers interpreted usability sessions and how the designers responded to users' reactions to their prototypes. Describes qualitative analysis of class projects, usability sessions, and interviews with graduate students and proposes recommendations on how to improve the training of educational software developers.…
Descriptors: Class Activities, Computer Software Development, Courseware, Designers
Kafai, Yasmin B.; Ching, Cynthia Carter; Marshall, Sue K. – 1998
This paper presents and discusses the results of a project in which seven teams of fifth and sixth grade students were involved in designing and implementing interactive multimedia resources in science for younger children, using the Microworlds(TM) Logo programming environment. It was found that students improved significantly in their science…
Descriptors: Class Activities, Computer Software Development, Cooperative Learning, Courseware