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Cooper, Bridget; Brna, Paul – Educational Technology & Society, 2001
Explains the Networked Interactive Media in Schools (NIMIS) project based in Germany, England, and Portugal that is supported by the EU (European Union), and describes software that was designed to encourage literacy and creative writing using cartoon-style stories with pictures, sound, and text with the help of an agent. (Author/LRW)
Descriptors: Cartoons, Collaborative Writing, Computer Software Development, Courseware
McWhinnie, Harold J. – 1987
This paper presents some of the results from a course in art and design. The course involved the use of simple computer programs for the arts. Attention was geared to the development of graphic components for educational software. The purpose of the course was to provide, through lectures and extensive hands on experience, a basic introduction to…
Descriptors: Art, Art Education, Computer Assisted Instruction, Computer Software Development

Sarama, Julie; Clements, Douglas H. – Journal of Educational Computing Research, 2002
Describes the design principles behind a set of research-based software microworlds included in the "Building Blocks" program, a pre-kindergarten to grade 2 software-based mathematics curriculum. Discusses how to help children extend and mathematize their everyday activities and presents the nine-step design process model used.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Requirements

Harris, Judith B.; Grandgenett, Neal F. – Journal of Educational Multimedia and Hypermedia, 1993
Describes a study of students in grades two through eight that was conducted to determine the potential existence of a developmental sequence of specific association types among children and the implications for the design of interactive hypermedia materials. Highlights include schema theory; word associations; and semantic mapping and concept…
Descriptors: Association (Psychology), Child Development, Computer Assisted Instruction, Computer Software Development

Steffe, Leslie P.; Olive, John – Journal of Educational Computing Research, 2002
Explains TIMA (Tools for Interactive Mathematical Activity), that were designed to provide elementary schools children with contexts in which they could enact mathematical operations. Discusses differences from drill and practice software; provides examples of how the TIMA were used by children to engage in cognitive play; and emphasizes the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Drills (Practice)
Parker, Carol – Computing Teacher, 1992
Discussion of new technological resources available for science instruction focuses on the use of the HyperCard software for the Macintosh to design customized materials. Topics addressed include general features of HyperCard, designing HyperCard stacks, graphics, and designing buttons (i.e., links for moving through the stacks). Several sample…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software Development, Courseware

Luckin, Rosemary – Information Technology in Childhood Education Annual, 2001
Discusses use of Vygotsky's zone of proximal development as a theoretical construct for designing Ecolab educational software. Describes an evaluation of the software with elementary school students, noting the usefulness of the ZPD construct despite students' inability to set up challenging tasks and seek appropriate assistance. Considers issues…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Computer Uses in Education

Jones, Tom – Journal of Research on Computing in Education, 1990
Describes study that was carried out at the University of Calgary to determine how elementary school children conceive of computer-related tasks and how this information might be used to generate animated icons for educational software. Child-computer interaction is discussed, and differences in responses between three age groups are examined. (10…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Peripherals, Computer Software Development

Biddlecomb, Barry D.; Whitmire, Bill D. – Mathematics Educator, 1992
Presents the computer microworlds developed by the Children's Construction of Rational Numbers of Arithmetic (Fractions) Project. Provides an overview of three microworlds: Toys; Sticks; and Candybars. Discusses how children are expected to use the microworlds to construct an understanding of rational numbers. (MDH)
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation

Pivik, Jayne; McComas, Joan; Macfarlane, Ian; Laflamme, Marc – Journal of Educational Computing Research, 2002
Describes the design and evaluation of a desktop virtual reality program that was developed to teach children about the accessibility and attitudinal barriers encountered by their peers with mobility impairments. Investigated attitudes, grade levels, familiarity with individuals with a disability, and gender. (Author/LRW)
Descriptors: Accessibility (for Disabled), Computer Software Development, Computer Software Evaluation, Courseware

Hinostroza, J. Enrique; Mellar, Harvey – Computers & Education, 2001
Discussion of educational software focuses on a model of educational software that was derived from a case study of two elementary school teachers participating in a software design process. Considers human-computer interface, interaction, software browsing strategies, and implications for teacher training. (Author/LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Computer Interfaces, Computer Software Development
Foshay, Rob – 2002
Professional educators demand that their methods and instructional resources be soundly based on research and theory. From its origins nearly 40 years ago, the PLATO[R] system has built the largest base of basic research on computer-based learning in the field. Beginning with research funded by the National Science Foundation and conducted at the…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Research
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Nelson, Theresa Boedeker; Rogel, Jeannine – Computing Teacher, 1995
Describes a project that taught groups of fourth graders how to develop instructional software for second and third graders in the areas of mathematics and science. Topics include project goals for students and the teacher; integrating technology; documentation and packaging; community involvement; and benefits to students. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Curriculum Development

Wilson, Jim – Canadian Journal of Educational Communication, 1993
Describes a project that used QuickTime digital television to create multimedia computer programs to supplement and expand native language instruction in elementary schools in British Columbia. The Nedut'en dialect of the Carrier language is explained, computer-assisted language instruction is discussed, and technical limitations are considered.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Cultural Awareness
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