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Tuedor, Marian; Franco, Fabia; White, Anthony; Smith, Serengul; Adams, Ray – International Journal of Disability, Development and Education, 2019
Multimedia computer programmes have been found to facilitate learning in children with Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the lower functioning end of the spectrum. This article attempts to tackle the…
Descriptors: Testing, Literacy, Children, Autism
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Romero, Juan Suarez – Computers in Libraries, 2010
Public libraries are redefining their roles in order to stay relevant to the needs of the communities they serve. Today, libraries are places where reading meets hands-on learning and where quietness coexists with voices and music. The latest advances in technology for children and teens, specifically, robotics sets and media-rich software, are…
Descriptors: Public Libraries, Educational Technology, Best Practices, After School Programs
Parette, Howard P.; Blum, Craig; Boeckmann, Nichole M. – Early Childhood Education Journal, 2009
As assistive technology applications are increasingly implemented in early childhood settings for children who are at risk or who have disabilities, it is critical that teachers utilize observational approaches to determine whether targeted assistive technology-supported interventions make a difference in children's learning. One structured…
Descriptors: Early Childhood Education, Children, Educational Technology, Assistive Technology
Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Pan, Alex C.; Carroll, Stuart Z. – Educational Forum, 2002
Preservice teachers (n=22) observed 45 elementary students' use of instructional CD-ROMs and evaluated the software. Pre/post data indicated that their initial unproblematic views of instructional software modified somewhat. They became more aware of issues in technology use in education. (Contains 19 references.) (SK)
Descriptors: Children, Computer Software Evaluation, Computer Uses in Education, Courseware

Palumbo, Debra L; Palumbo, David B. – Journal of Computing in Childhood Education, 1993
Computer-based problem-solving software exposure was compared to Lego TC LOGO instruction. Thirty fifth graders received either Lego LOGO instruction, which couples Lego building block activities with LOGO computer programming, or instruction with various problem-solving computer programs. Although both groups showed significant progress, the Lego…
Descriptors: Children, Comparative Analysis, Computer Assisted Instruction, Computer Software Evaluation

Cohen, Wendy; Hodson, Ann; O'Hare, Anne; Boyle, James; Durrani, Tariq; McCartney, Elspeth; Mattey, Mike; Naftalin, Lionel; Watson, Jocelynne – Journal of Speech, Language, and Hearing Research, 2005
Seventy-seven children between the ages of 6 and 10 years, with severe mixed receptive-expressive specific language impairment (SLI), participated in a randomized controlled trial (RCT) of Fast ForWord (FFW; Scientific Learning Corporation, 1997, 2001). FFW is a computer-based intervention for treating SLI using acoustically enhanced speech…
Descriptors: Language Impairments, Children, Computer Oriented Programs, Computer Software
Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness
Oder, Norman – Library Journal, 1997
The public library has become the locus for public anxiety about children's access to objectionable material on the Internet. Discusses Judith Krug's (Director of the American Library Association Office for Intellectual Freedom) defense of unrestricted access, acceptable use, and filtering software. Highlights six filtering programs (client and…
Descriptors: Access to Information, Children, Computer Software Evaluation, Intellectual Freedom
Schneider, Karen G. – 1997
Librarians everywhere are struggling with the difficult issue of whether Internet content can or should be limited in library settings. This book discusses Internet content filters as tools with performance issues. The book does not debate whether Internet filters are good or bad. Rather, it presents basic factual information about filtering…
Descriptors: Children, Computer Software, Computer Software Evaluation, Computer Software Reviews

Rosegrant, Teresa – Childhood Education, 1995
Describes some of the characteristics of Compact Disk-Read Only Memory (CD-ROM) technology. Reviews two CD-ROM products: (1) "Sammy's Science House," which introduces fundamental processes in science; and (2) "Dangerous Creatures," which allows exploration of a world of more than 250 endangered species. (TM)
Descriptors: Children, Computer Assisted Instruction, Computer Software, Computer Software Evaluation

Miller-Lachmann, Lyn – MultiCultural Review, 1996
A number of recently released software programs seek to introduce young people to rain forests and wildlife-rich areas of Africa. Seven of these programs are reviewed for the cultural diversity they acknowledged, and their ease of use and educational value are evaluated. (SLD)
Descriptors: Adolescents, Children, Computer Software, Computer Software Evaluation
Cesarone, Bernard – 1998
This Digest reviews research on the demographics and effects of video game playing, discusses game rating systems, and offers recommendations for parents. The Digest begins by discussing research on the time children spend playing electronic games, which shows that younger children's game playing at home (90% of fourth-graders played at least one…
Descriptors: Adolescents, Aggression, Children, Computer Games
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