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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
Yeo, Sheunghyun; Webel, Corey – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
This study examines how elementary preservice teachers notice children's mathematical thinking and how this noticing influences the evaluation of technological resources. In particular, we explore the aspects of thinking to which preservice teachers attend and how they interpret evidence about children's thinking when using the Spatial-Temporal…
Descriptors: Preservice Teachers, Classroom Techniques, Perception, Elementary School Teachers
Ragnemalm, Eva L.; Samuelsson, Marcus – Educational Media International, 2016
Classroom management is an important part of learning to be a teacher. The variation theory of learning provides the insight that it is important to vary the critical aspects of any task or subject that is to be learned. Simulation technology is useful in order to provide a controlled environment for that variation, and text as a medium gives the…
Descriptors: Classroom Techniques, Computer Simulation, Hypermedia, Preservice Teachers
Cao, Bingyi; Esponda-Argüero, Margarita; Rojas, Raúl – International Association for Development of the Information Society, 2016
In order to reduce the passivity of students and enhance their learning experience in large lectures, we developed a browser-based tool called Classroom Interacter to promote classroom interaction. It allows students to use their own mobile devices to participate in the learning process. The main features of Classroom Interacter include live…
Descriptors: Classroom Communication, Classroom Techniques, Learning Experience, Learning Processes
Aventi, Belinda; Serow, Penelope; Tobias, Steve – Mathematics Education Research Group of Australasia, 2014
Increasing pressure is mounting from all areas of society to maximise technology use within educational domains. Whilst curriculum documents call for the utilisation of technology as a teaching tool in the mathematics classroom, the benefits of exploring forms of dynamic mathematical software, such as GeoGebra, are often introduced in the senior…
Descriptors: Technology Uses in Education, Mathematics Instruction, Classroom Techniques, Courseware
Minichino, Mario; Berson, Michael J. – SRATE Journal, 2012
This article is an exploration of the available applications for speech to speech real-time translation software for use in the classroom. Three different types of machine language translation (MLT) software and devices are reviewed for their features and practical application in secondary education classrooms.
Descriptors: Translation, Computer Software, Courseware, Computational Linguistics
Dragon, Toby – ProQuest LLC, 2013
This thesis explores the design and evaluation of a collaborative, inquiry learning Intelligent Tutoring System for ill-defined problem spaces. The common ground in the fields of Artificial Intelligence in Education and Computer-Supported Collaborative Learning is investigated to identify ways in which tutoring systems can employ both automated…
Descriptors: Coaching (Performance), Integrated Activities, Inquiry, Educational Environment
Jensen, Jennifer; Tunon, Johanna – Journal of Library & Information Services In Distance Learning, 2012
A number of free Web-based tools are available for distance librarians to create presentations and online assignments. The relative merits of presentation tools like Dabbleboard, Jing, Prezi, Tildee, 280 Slides, and Glogster, and classroom tools like Make Beliefs Comix, Picviewer, Photopeach, and Wordle are assessed for ease of use by distance…
Descriptors: Usability, Library Instruction, Courseware, Database Management Systems
Scagnoli, Norma; Yontz, Ruth; Choo, Jinhee – E-Learning and Digital Media, 2014
This study explores the use and implementation of computer-assisted language learning (CALL) software in graduate professional education. The investigation looked into self-reported information on graduate students' use of ESL (English as a Second Language) software to improve language skills and their competencies in professional English…
Descriptors: Courseware, Usability, Use Studies, Program Validation
Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
Naude, Kevin A.; Greyling, Jean H.; Vogts, Dieter – Computers & Education, 2010
We present a novel approach to the automated marking of student programming assignments. Our technique quantifies the structural similarity between unmarked student submissions and marked solutions, and is the basis by which we assign marks. This is accomplished through an efficient novel graph similarity measure ("AssignSim"). Our experiments…
Descriptors: Grading, Assignments, Correlation, Interrater Reliability
Choi, Ikseon; Lee, Kyunghwa – Educational Technology Research and Development, 2009
This design-based research study is aimed at two goals: (1) developing a feasible case-based instructional model that could enhance college students' ill-structured problem solving abilities, while (2) implementing the model to improve teacher education students' real-world problem solving abilities to deal with dilemmas faced by practicing…
Descriptors: Classroom Techniques, Transfer of Training, Problem Solving, Educational Environment
Tolhurst, Denise – Educational Technology, 1992
Discusses issues involved in the evaluation of hypertext computer software, including implementation considerations, documentation and packaging, control of instruction by learners, navigation aids for readers, linking mechanisms in hypertext applications, and curriculum development and classroom management considerations. A checklist summarizing…
Descriptors: Check Lists, Classroom Techniques, Computer Software Evaluation, Curriculum Development
Caldwell, Jane E. – CBE - Life Sciences Education, 2007
Audience response systems (ARS) or clickers, as they are commonly called, offer a management tool for engaging students in the large classroom. Basic elements of the technology are discussed. These systems have been used in a variety of fields and at all levels of education. Typical goals of ARS questions are discussed, as well as methods of…
Descriptors: Student Attitudes, Audience Response, Guidelines, Lecture Method

Strot, Melody – Gifted Child Today Magazine, 1999
Discusses the use of technology to individualize mathematics instruction for gifted students. The use of computers in a mathematics classroom allowed students to identify objectives, communicate results, and implement activities related to goals. Successful math software programs are highlighted. (CR)
Descriptors: Classroom Techniques, Computer Software Evaluation, Computer Uses in Education, Educational Technology
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