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Stephan Pühringer; Georg Wolfmayr – Research Evaluation, 2024
This paper develops a better understanding of the explicit and implicit implications of the academic field's competitization, with a specific focus on the role that academic social networks and platforms (ASNPs) play in this process. While ASNPs are embedded within a broad and complex ecology of academic competition we show that particularly…
Descriptors: College Students, Social Networks, Discourse Communities, Computer Mediated Communication
Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
Hooper, Simon; Hokanson, Brad; Bernhardt, Paul; Johnson, Mark – Educational Technology, 2002
Explains the University of Minnesota Learning Software Design Competition, focusing on its goals and emphasis on innovation. Describes the review process to evaluate and judge the software, lists the winners, identifies a new class of educational software, and outlines plans for future competitions. (Author/LRW)
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Roblyer, M. D.; Vye, Nancy; Wilson, Brent G. – Educational Technology, 2002
Describes experiences as judges at the University of Minnesota Learning Software Design Competition. Highlights include criteria for judging; an overview of some of the software programs; and the future of learning software, including Internet delivery, emphasis on visual and three-dimensional problem-solving environments, rich learning…
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation

Chappell, Kelly K. – Journal of Educational Computing Research, 1996
Analyzes, as a function of grade level, the representation of gender, competition, and violence in 17 top-selling software programs designed for mathematics education. Results indicate that mean percentages of violence, competition against the program and competition against a peer increase across grade level; mean percentages of female characters…
Descriptors: Competition, Computer Assisted Instruction, Computer Graphics, Computer Software Evaluation