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Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
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Kerawalla, Lucinda; Crook, Charles – Technology, Pedagogy and Education, 2005
Thirty-two families were given six market-leading, educational CD-ROMs each, and usage of them was logged over 11 weeks. These children and their parents were also interviewed on three occasions. Although parents and children were enthusiastic upon receipt of the software and envisaged that it would be a useful learning tool, children's use of…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Use Studies, Parent Attitudes