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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables
Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
Martinez, Ray Earl – ProQuest LLC, 2010
This investigation is an exploratory study of the use of a metacognitive software tool in a social supportive learning environment. The tool combined metacognitive knowledge and regulation functionality embedded within the content of an eight week online graduate education course. Twenty-three learners, who were practicing teachers, used the tool.…
Descriptors: Electronic Learning, Graduate Study, Education Courses, Online Courses
Papanikolaou, Kyparisia; Boubouka, Maria – Journal of Research on Technology in Education, 2011
In this paper we investigate the value of collaboration scripts for promoting metacognitive knowledge in a project-based e-learning context. In an empirical study, 82 students worked individually and in groups on a project using the e-learning environment MyProject, in which the life cycle of a project is inherent. Students followed a particular…
Descriptors: Foreign Countries, Metacognition, Case Method (Teaching Technique), College Students
Singh, Oma B. – ProQuest LLC, 2009
This study used a design based-research (DBR) methodology to examine how an Instructional Systematic Design (ISD) process such as ADDIE (Analysis, Design, Development, Implementation, Evaluation) can be employed to develop a web-based module to teach metacognitive learning strategies to students in higher education. The goal of the study was…
Descriptors: Instructional Design, Learning Strategies, Educational Technology, Internet
Hedberg, John; And Others – 1997
This paper describes research into the use of cognitive tools in the classroom using "Exploring the Nardoo", an information landscape designed to support student investigation. Simulations and support tools which allow multimedia reporting are embedded in the package and are supported by several metacognitive tools for the writing…
Descriptors: Active Learning, Class Activities, Cognitive Structures, Computer Assisted Instruction
Klein, Davina C. D.; O'Neil, Harold F., Jr.; Dennis, Robert A.; Baker, Eva L. – 1997
A cognitive demands analysis of a learning technology, a term that includes the hardware and the computer software products that form learning environments, attempts to describe the types of cognitive learning expected of the individual by the technology. This paper explores the context of cognitive learning, suggesting five families of cognitive…
Descriptors: Cognitive Processes, Communication (Thought Transfer), Comprehension, Computer Software Evaluation

Puntambekar, Sadhana; du Boulay, Benedict – Journal of Educational Computing Research, 1997
Describes and evaluates Metacognition in Studying from Texts (MIST), a system that helps students develop metacognitive skills by providing a process-based interface and support for collaboration and reflection. A study of 20 ninth graders determined that high ability students used the interface and intervention productively, but that low ability…
Descriptors: Ability, Academic Achievement, Computer Assisted Instruction, Computer Interfaces
Parker, Mary Jo – 2000
A science classroom was used to study the effects of a shared intranet environment on students' problem-solving ability and metacognitive reflection skills through shared contextualization. Subjects were first-time 9th- and 10th-grade biology students from three public high schools. An evaluative analysis of the CourseInfo software (Blackboard,…
Descriptors: Computer Mediated Communication, Computer Software Evaluation, Computer Uses in Education, Cooperative Learning